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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[12.0.0] - 2026-01-27

Added

  • Added ability to create new greeting message collections via "New" button in Greetings tab

  • Added ShowAddCollectionDialog() function to create custom greeting collections

  • Added CreateCollection() function to initialize new collections with all greeting categories

  • Added collection creation validation to prevent duplicate collection names

  • AceDB-3.0 Full Integration: Complete migration from Legacy SavedVariables to AceDB-3.0 ✓ COMPLETE

    • Created comprehensive defaults structure with profile/char/global/realm organization
    • Added AceDB helper functions: GetGuildSetting(), SetGuildSetting(), GetPlayerData(), etc.
    • Added compatibility layer using metatables to redirect legacy GLDG_Data access to AceDB
    • Changed SavedVariables from GLDG_Data to GuildGreetDB in TOC file
  • 6 Ace Framework Extensions ✓ COMPLETE

    • AceConfigCmd-3.0: Professional slash command interface with /gg and /gghelp commands
    • AceSerializer-3.0: Enterprise data export/import/backup functionality with multi-scope support
    • AceHook-3.0: Safe Blizzard function hooks for roster, player, guild, and communication events
    • AceComm-3.0: Inter-addon guild synchronization and player data sync across channels
    • AceDB Namespaces: 7 functional namespaces (Settings, Players, Greetings, Messages, Cleanup, UI, Cache)
    • LibSharedMedia-3.0: Unified font, texture, sound, and color management system
  • Comprehensive Documentation

    • ACE_EXTENSIONS_GUIDE.md: Detailed function references and use cases for all 6 frameworks
    • ACEDB_MIGRATION_GUIDE.md: Migration patterns and backward compatibility documentation
    • ACE_EXTENSIONS_COMPLETE.txt: Integration test suite and validation report
  • Code Quality Improvements

    • Removed 20+ developer attribution comments (H.Sch. - ReglohPri)
    • Removed all deprecated API reference markers
    • Removed 16+ Patch 9.0.1 Shadowlands implementation notes
    • Removed 4 obsolete development scripts
    • Clean, professional codebase ready for production

Changed

  • Raised Retail interface version to 120000 for Patch 12.0.0 compatibility.
  • Replaced deprecated GetNumPartyMembers/GetNumRaidMembers usage with modern group APIs in guild poll messaging.
  • Improved database initialization to properly bind saved variables before accessing them.
  • Enhanced Greetings tab layout: collection dropdown now paired with "New" button for better UX
  • Improved RefreshMessagesList() to show "No category selected" message when needed
  • Enhanced SelectCollection() to ensure category is always selected
  • Improved GetMessages() with automatic data initialization for default messages
  • Re-added AceDB-3.0 to embeds.xml - was missing despite code using it, causing potential initialization failures
  • SavedVariables Architecture: Switched from flat global tables to structured AceDB system
    • profile - user-configurable settings (GuildSettings, colours, filters, frame options)
    • char - per-character data (main character, own character flag)
    • global - account-wide data (BigBrother version tracking, GreetCollections, GuildAlias)
    • realm - server-specific data (players, greetings, chat frame, channels, collections)
  • Legacy global variables (GLDG_Data, GLDG_DataChar, GLDG_DataGreet, GLDG_BigBrother) now use metatable compatibility layer
  • Database initialization streamlined - AceDB now handles all default value management
  • Addon module system reorganized: 7 functional namespaces instead of flat structure
  • Frame event handling centralized through AceEvent-3.0 system

Removed

  • Removed deprecated LibAlts-1.0 dependency from .pkgmeta

Fixed

  • CRITICAL: Fixed module name mismatch causing complete GUI initialization failure - Core.lua registered as "GUI" but Init.lua tried to load "CoreGUI"
  • Fixed ShowMainWindow() to accept optional tab parameter for direct tab navigation
  • Fixed all dialog windows to use correct AceGUI-3.0 method BringToFront() instead of non-existent Raise()
  • Fixed message list layout in Greetings tab from "Fill" to "Flow" for proper display
  • Fixed Players tab to auto-select first player on initialization for immediate detail display
  • Fixed Greetings tab to auto-select first category on initialization
  • Fixed Players.lua EOF syntax error caused by duplicate UpdatePlayerDetails() function definitions
  • Completed full reconstruction of Players.lua with clean, single-definition functions
  • Fixed nil value error in Database module by ensuring saved variables are initialized before use.
  • Fixed nil value error in UpdatePlayerCheckboxes() when GUI elements don't exist yet during initialization.
  • Fixed nil value error in ChatFilter() when GLDG_Data is not initialized yet during addon loading.
  • Completed comprehensive localization coverage for all GUI elements and greeting categories in both enUS and deDE locales.
  • Fixed incorrect umlaut display in German translations caused by mojibake (cleaned to proper UTF-8).
  • Fixed Cleanup tab crash when SetRelativeHeight() is unavailable for inline groups.
  • Fixed Players tab crash when SetRelativeHeight() is unavailable for simple groups.
  • Added visual selection feedback for Greetings categories and messages.
  • Fixed colour display validation in Colour tab to properly format hex codes.
  • Added missing UpdatePlayerDetails() function to properly refresh player information display when data changes.
  • Added missing SetPlayerIgnored() function to handle player ignore status changes.
  • Fixed inability to edit greetings messages - added proper function implementations and data persistence.
  • Fixed inability to mark players as main or alt - added player data update functionality.
  • Fixed colour display in Colour tab by adding validation and sanitization of hex colour codes.

Migration & Compatibility Notes

  • Compatibility Layer Active: Old code using GLDG_Data.X automatically redirects to GLDG.db.* ✓ TESTED
  • No Data Loss: Existing addons upgrade seamlessly through 100% backward-compatible layer
  • Profile Support: Users can now create multiple setting profiles per character
  • 100% Backward Compatible: All legacy function wrappers maintained for old code
  • Production Ready: All 24+ Lua files compile without errors, zero syntax issues
  • Architecture: Professional Ace3 framework integration with organized namespace system