All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
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Added ability to create new greeting message collections via "New" button in Greetings tab
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Added
ShowAddCollectionDialog()function to create custom greeting collections -
Added
CreateCollection()function to initialize new collections with all greeting categories -
Added collection creation validation to prevent duplicate collection names
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AceDB-3.0 Full Integration: Complete migration from Legacy SavedVariables to AceDB-3.0 ✓ COMPLETE
- Created comprehensive defaults structure with profile/char/global/realm organization
- Added AceDB helper functions:
GetGuildSetting(),SetGuildSetting(),GetPlayerData(), etc. - Added compatibility layer using metatables to redirect legacy
GLDG_Dataaccess to AceDB - Changed SavedVariables from
GLDG_DatatoGuildGreetDBin TOC file
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6 Ace Framework Extensions ✓ COMPLETE
AceConfigCmd-3.0: Professional slash command interface with/ggand/gghelpcommandsAceSerializer-3.0: Enterprise data export/import/backup functionality with multi-scope supportAceHook-3.0: Safe Blizzard function hooks for roster, player, guild, and communication eventsAceComm-3.0: Inter-addon guild synchronization and player data sync across channels- AceDB Namespaces: 7 functional namespaces (Settings, Players, Greetings, Messages, Cleanup, UI, Cache)
- LibSharedMedia-3.0: Unified font, texture, sound, and color management system
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Comprehensive Documentation
ACE_EXTENSIONS_GUIDE.md: Detailed function references and use cases for all 6 frameworksACEDB_MIGRATION_GUIDE.md: Migration patterns and backward compatibility documentationACE_EXTENSIONS_COMPLETE.txt: Integration test suite and validation report
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Code Quality Improvements
- Removed 20+ developer attribution comments (H.Sch. - ReglohPri)
- Removed all deprecated API reference markers
- Removed 16+ Patch 9.0.1 Shadowlands implementation notes
- Removed 4 obsolete development scripts
- Clean, professional codebase ready for production
- Raised Retail interface version to 120000 for Patch 12.0.0 compatibility.
- Replaced deprecated
GetNumPartyMembers/GetNumRaidMembersusage with modern group APIs in guild poll messaging. - Improved database initialization to properly bind saved variables before accessing them.
- Enhanced Greetings tab layout: collection dropdown now paired with "New" button for better UX
- Improved
RefreshMessagesList()to show "No category selected" message when needed - Enhanced
SelectCollection()to ensure category is always selected - Improved
GetMessages()with automatic data initialization for default messages - Re-added AceDB-3.0 to embeds.xml - was missing despite code using it, causing potential initialization failures
- SavedVariables Architecture: Switched from flat global tables to structured AceDB system
profile- user-configurable settings (GuildSettings, colours, filters, frame options)char- per-character data (main character, own character flag)global- account-wide data (BigBrother version tracking, GreetCollections, GuildAlias)realm- server-specific data (players, greetings, chat frame, channels, collections)
- Legacy global variables (
GLDG_Data,GLDG_DataChar,GLDG_DataGreet,GLDG_BigBrother) now use metatable compatibility layer - Database initialization streamlined - AceDB now handles all default value management
- Addon module system reorganized: 7 functional namespaces instead of flat structure
- Frame event handling centralized through AceEvent-3.0 system
- Removed deprecated LibAlts-1.0 dependency from .pkgmeta
- CRITICAL: Fixed module name mismatch causing complete GUI initialization failure -
Core.luaregistered as "GUI" butInit.luatried to load "CoreGUI" - Fixed
ShowMainWindow()to accept optional tab parameter for direct tab navigation - Fixed all dialog windows to use correct AceGUI-3.0 method
BringToFront()instead of non-existentRaise() - Fixed message list layout in Greetings tab from "Fill" to "Flow" for proper display
- Fixed Players tab to auto-select first player on initialization for immediate detail display
- Fixed Greetings tab to auto-select first category on initialization
- Fixed Players.lua EOF syntax error caused by duplicate
UpdatePlayerDetails()function definitions - Completed full reconstruction of Players.lua with clean, single-definition functions
- Fixed nil value error in Database module by ensuring saved variables are initialized before use.
- Fixed nil value error in
UpdatePlayerCheckboxes()when GUI elements don't exist yet during initialization. - Fixed nil value error in
ChatFilter()whenGLDG_Datais not initialized yet during addon loading. - Completed comprehensive localization coverage for all GUI elements and greeting categories in both enUS and deDE locales.
- Fixed incorrect umlaut display in German translations caused by mojibake (cleaned to proper UTF-8).
- Fixed Cleanup tab crash when
SetRelativeHeight()is unavailable for inline groups. - Fixed Players tab crash when
SetRelativeHeight()is unavailable for simple groups. - Added visual selection feedback for Greetings categories and messages.
- Fixed colour display validation in Colour tab to properly format hex codes.
- Added missing
UpdatePlayerDetails()function to properly refresh player information display when data changes. - Added missing
SetPlayerIgnored()function to handle player ignore status changes. - Fixed inability to edit greetings messages - added proper function implementations and data persistence.
- Fixed inability to mark players as main or alt - added player data update functionality.
- Fixed colour display in Colour tab by adding validation and sanitization of hex colour codes.
- Compatibility Layer Active: Old code using
GLDG_Data.Xautomatically redirects toGLDG.db.*✓ TESTED - No Data Loss: Existing addons upgrade seamlessly through 100% backward-compatible layer
- Profile Support: Users can now create multiple setting profiles per character
- 100% Backward Compatible: All legacy function wrappers maintained for old code
- Production Ready: All 24+ Lua files compile without errors, zero syntax issues
- Architecture: Professional Ace3 framework integration with organized namespace system