| layout | page |
|---|---|
| title | Flutter Setup |
| nav_title | Flutter Setup |
| permalink | /setup/ |
This guide describes how to set up your development environment to run Flutter apps on iOS or Android.
To install and run Flutter, your development environment must meet these minimum requirements:
- Operating Systems: Mac or Linux (64-bit). Windows support is planned.
- Tools: Flutter depends on these command-line tools being available on your environment.
bash,mkdir,rm,git,curl,unzip
To develop Flutter apps for iOS, you need a Mac with Xcode 7.2 or newer:
- Install Xcode 7.2 or newer (via web download or the Mac App Store).
- Make sure the Xcode EULA is signed by either opening Xcode once and confirming or
running
sudo xcodebuild -licensefrom the command-line.
With Xcode, you’ll be able to run Flutter apps on the iOS simulator.
To prepare to run and test your Flutter app on the iOS simulator, follow these steps:
-
On your Mac, find the Simulator via Spotlight or by using the following command:
$ open -a Simulator -
Make sure your simulator is using a 64-bit device (iPhone 5s or later) by checking the settings in the simulator's Hardware > Device menu.
-
Depending on your development machine's screen size, simulated high-screen-density iOS devices may overflow your screen. Set the device scale under the Window > Scale menu in the simulator.
To deploy your Flutter app to a physical iOS device, you’ll need some additional tools:
-
Install homebrew.
-
Open the terminal and run these command to install the toools for deploying Flutter apps to iOS devices.
$ brew tap flutter/flutter $ brew install ideviceinstaller ios-deploy
To develop Flutter apps for Android, you can use either a Mac or a Linux (64-bit) machine:
- Install Android Studio.
- From Android Studio, install the latest Android SDK and Android SDK Platform-Tools, as described in Adding SDK Packages.
To prepare to run and test your Flutter app on Android, you'll need an Android device running Android 4.1 (API level 16) or higher.
- Enable developer mode on your device by visiting
Settings > About phoneand tapping theBuild numberline seven times. - Enable
Android debugginginSettings > Developer options. - Using a USB cable, plug your phone into your computer. If prompted on your device, authorize your computer to access your device.
- In the terminal, run the
flutter devicescommand to verify that Flutter recognizes your connected Android device.
By default, Flutter uses the version of the Android SDK where your adb tool is based. If
you want Flutter to use a different installation of the Android SDK, you must set the
ANDROID_HOME environment variable to that specific installation directory.
To get Flutter, use git to clone the repository and then add the flutter tool to your path:
$ git clone https://github.com/flutter/flutter.git -b alpha $ export PATH=`pwd`/flutter/bin:$PATH
To complete the setup and to validate that you’ve set everything up correctly, run the following command:
$ flutter doctor
The first time your run the flutter command, it will download its dependencies and compile
itself. Subsequent runs should be much faster.
We recommend using Atom for editing, running, and debugging Flutter apps. However, using our command-line tools, you can use any editor to develop Flutter applications.
Download Atom from atom.io and then install the Flutter package. If you need help installing packages, consult the Atom documentation or email us.
Before creating your Flutter project in Atom, you’ll need to perform these pre-flight tasks:
- In the terminal window, run the
atomcommand to launch the editor.
$ atom
- Open Packages > Flutter > Package Settings, and set the FLUTTER_ROOT field to the root directory where you installed the Flutter SDK.
- Open Packages > Dart > Package Settings, and set the Dart SDK Location field to the
bin/cache/dart-sdkdirectory in your Flutter SDK’s root folder.