diff --git a/impeller/entity/contents/runtime_effect_contents.cc b/impeller/entity/contents/runtime_effect_contents.cc index c3798abdb0ae8..ba2dff69c4e43 100644 --- a/impeller/entity/contents/runtime_effect_contents.cc +++ b/impeller/entity/contents/runtime_effect_contents.cc @@ -44,6 +44,13 @@ bool RuntimeEffectContents::CanInheritOpacity(const Entity& entity) const { bool RuntimeEffectContents::Render(const ContentContext& renderer, const Entity& entity, RenderPass& pass) const { +// TODO(jonahwilliams): FragmentProgram API is not fully wired up on Android. +// Disable until this is complete so that integration tests and benchmarks can +// run m3 applications. +#ifdef FML_OS_ANDROID + return true; +#endif + auto context = renderer.GetContext(); auto library = context->GetShaderLibrary();