This repository was archived by the owner on Feb 25, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 6k
Expand file tree
/
Copy pathFlutterViewController.h
More file actions
164 lines (151 loc) · 6.12 KB
/
FlutterViewController.h
File metadata and controls
164 lines (151 loc) · 6.12 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import <Cocoa/Cocoa.h>
#import "FlutterEngine.h"
#import "FlutterMacros.h"
#import "FlutterPlatformViews.h"
#import "FlutterPluginRegistrarMacOS.h"
/**
* Values for the `mouseTrackingMode` property.
*/
typedef NS_ENUM(NSInteger, FlutterMouseTrackingMode) {
// Hover events will never be sent to Flutter.
FlutterMouseTrackingModeNone = 0,
// Hover events will be sent to Flutter when the view is in the key window.
FlutterMouseTrackingModeInKeyWindow,
// Hover events will be sent to Flutter when the view is in the active app.
FlutterMouseTrackingModeInActiveApp,
// Hover events will be sent to Flutter regardless of window and app focus.
FlutterMouseTrackingModeAlways,
};
/**
* Controls a view that displays Flutter content and manages input.
*
* A FlutterViewController works with a FlutterEngine. Upon creation, the view
* controller is always added to an engine, either a given engine, or it implicitly
* creates an engine and add itself to that engine.
*
* The FlutterEngine assigns each view controller attached to it a unique ID.
* Each view controller corresponds to a view, and the ID is used by the framework
* to specify which view to operate.
*
* A FlutterViewController can also be unattached to an engine after it is manually
* unset from the engine, or transiently during the initialization process.
* An unattached view controller is invalid. Whether the view controller is attached
* can be queried using FlutterViewController#attached.
*
* The FlutterViewController strongly references the FlutterEngine, while
* the engine weakly the view controller. When a FlutterViewController is deallocated,
* it automatically removes itself from its attached engine. When a FlutterEngine
* has no FlutterViewControllers attached, it might shut down itself or not depending
* on its configuration.
*/
FLUTTER_DARWIN_EXPORT
@interface FlutterViewController : NSViewController <FlutterPluginRegistry>
/**
* The Flutter engine associated with this view controller.
*/
@property(nonatomic, nonnull, readonly) FlutterEngine* engine;
/**
* The identifier for this view controller.
*
* The ID is assigned by FlutterEngine when the view controller is attached.
*
* If the view controller is unattached (see FlutterViewController#attached),
* reading this property throws an assertion.
*/
@property(nonatomic, readonly) uint64_t viewId;
/**
* The style of mouse tracking to use for the view. Defaults to
* FlutterMouseTrackingModeInKeyWindow.
*/
@property(nonatomic) FlutterMouseTrackingMode mouseTrackingMode;
/**
* Initializes a controller that will run the given project.
*
* In this initializer, this controller creates an engine, and is attached to
* that engine as the default controller. In this way, this controller can not
* be set to other engines. This initializer is suitable for the first Flutter
* view controller of the app. To use the controller with an existing engine,
* use initWithEngine:nibName:bundle: instead.
*
* @param project The project to run in this view controller. If nil, a default `FlutterDartProject`
* will be used.
*/
- (nonnull instancetype)initWithProject:(nullable FlutterDartProject*)project
NS_DESIGNATED_INITIALIZER;
- (nonnull instancetype)initWithNibName:(nullable NSString*)nibNameOrNil
bundle:(nullable NSBundle*)nibBundleOrNil
NS_DESIGNATED_INITIALIZER;
- (nonnull instancetype)initWithCoder:(nonnull NSCoder*)nibNameOrNil NS_DESIGNATED_INITIALIZER;
/**
* Initializes this FlutterViewController with an existing `FlutterEngine`.
*
* The initialized view controller will add itself to the engine as part of this process.
*
* This initializer is suitable for both the first Flutter view controller and
* the following ones of the app.
*
* @param engine The `FlutterEngine` instance to attach to. Cannot be nil.
* @param nibName The NIB name to initialize this controller with.
* @param nibBundle The NIB bundle.
*/
- (nonnull instancetype)initWithEngine:(nonnull FlutterEngine*)engine
nibName:(nullable NSString*)nibName
bundle:(nullable NSBundle*)nibBundle NS_DESIGNATED_INITIALIZER;
/**
* Return YES if the view controller is attached to an engine.
*/
- (BOOL)attached;
/**
* Invoked by the engine right before the engine is restarted.
*
* This should reset states to as if the application has just started. It
* usually indicates a hot restart (Shift-R in Flutter CLI.)
*/
- (void)onPreEngineRestart;
/**
* The contentView (FlutterView)'s background color is set to black during
* its instantiation.
*
* The containing layer's color can be set to the NSColor provided to this method.
*
* For example, the background may be set after the FlutterViewController
* is instantiated in MainFlutterWindow.swift in the Flutter project.
* ```swift
* import Cocoa
* import FlutterMacOS
*
* class MainFlutterWindow: NSWindow {
* override func awakeFromNib() {
* let flutterViewController = FlutterViewController()
*
* // The background color of the window and `FlutterViewController`
* // are retained separately.
* //
* // In this example, both the MainFlutterWindow and FlutterViewController's
* // FlutterView's backgroundColor are set to clear to achieve a fully
* // transparent effect.
* //
* // If the window's background color is not set, it will use the system
* // default.
* //
* // If the `FlutterView`'s color is not set via `FlutterViewController.setBackgroundColor`
* // it's default will be black.
* self.backgroundColor = NSColor.clear
* flutterViewController.backgroundColor = NSColor.clear
*
* let windowFrame = self.frame
* self.contentViewController = flutterViewController
* self.setFrame(windowFrame, display: true)
*
* RegisterGeneratedPlugins(registry: flutterViewController)
*
* super.awakeFromNib()
* }
* }
* ```
*/
@property(readwrite, nonatomic, nullable, copy) NSColor* backgroundColor;
@end