@@ -60,11 +60,6 @@ type QueuedReplayableEvent = {
6060
6161let hasScheduledReplayAttempt = false ;
6262
63- // The queue of discrete events to be replayed.
64- const queuedDiscreteEvents : Array < QueuedReplayableEvent > = [];
65-
66- // Indicates if any continuous event targets are non-null for early bailout.
67- const hasAnyQueuedContinuousEvents: boolean = false;
6863// The last of each continuous event type. We only need to replay the last one
6964// if the last target was dehydrated.
7065let queuedFocus : null | QueuedReplayableEvent = null ;
@@ -82,14 +77,6 @@ type QueuedHydrationTarget = {
8277} ;
8378const queuedExplicitHydrationTargets : Array < QueuedHydrationTarget > = [];
8479
85- export function hasQueuedDiscreteEvents(): boolean {
86- return queuedDiscreteEvents . length > 0 ;
87- }
88-
89- export function hasQueuedContinuousEvents(): boolean {
90- return hasAnyQueuedContinuousEvents ;
91- }
92-
9380const discreteReplayableEvents: Array< DOMEventName > = [
9481 'mousedown',
9582 'mouseup',
@@ -446,21 +433,6 @@ function scheduleCallbackIfUnblocked(
446433export function retryIfBlockedOn (
447434 unblocked : Container | SuspenseInstance ,
448435) : void {
449- // Mark anything that was blocked on this as no longer blocked
450- // and eligible for a replay.
451- if ( queuedDiscreteEvents . length > 0 ) {
452- scheduleCallbackIfUnblocked ( queuedDiscreteEvents [ 0 ] , unblocked ) ;
453- // This is a exponential search for each boundary that commits. I think it's
454- // worth it because we expect very few discrete events to queue up and once
455- // we are actually fully unblocked it will be fast to replay them.
456- for ( let i = 1 ; i < queuedDiscreteEvents . length ; i ++ ) {
457- const queuedEvent = queuedDiscreteEvents [ i ] ;
458- if ( queuedEvent . blockedOn === unblocked ) {
459- queuedEvent . blockedOn = null ;
460- }
461- }
462- }
463-
464436 if ( queuedFocus !== null ) {
465437 scheduleCallbackIfUnblocked ( queuedFocus , unblocked ) ;
466438 }
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