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Copy pathGPUToNVVMPass.h
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48 lines (38 loc) · 1.8 KB
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//===- GPUToNVVMPass.h - Convert GPU kernel to NVVM dialect -----*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef MLIR_CONVERSION_GPUTONVVM_GPUTONVVMPASS_H_
#define MLIR_CONVERSION_GPUTONVVM_GPUTONVVMPASS_H_
#include "mlir/Conversion/LLVMCommon/LoweringOptions.h"
#include "mlir/Dialect/LLVMIR/LLVMTypes.h"
#include <memory>
namespace mlir {
class LLVMTypeConverter;
class ConversionTarget;
class RewritePatternSet;
class Pass;
namespace gpu {
class GPUModuleOp;
class MMAMatrixType;
} // namespace gpu
#define GEN_PASS_DECL_CONVERTGPUOPSTONVVMOPS
#include "mlir/Conversion/Passes.h.inc"
LLVM::LLVMStructType convertMMAToLLVMType(gpu::MMAMatrixType type);
/// Configure target to convert from the GPU dialect to NVVM.
void configureGpuToNVVMConversionLegality(ConversionTarget &target);
/// Collect a set of patterns to convert from the GPU dialect to NVVM.
void populateGpuToNVVMConversionPatterns(LLVMTypeConverter &converter,
RewritePatternSet &patterns);
/// Populate GpuSubgroupReduce pattern to NVVM. It generates a specific nvvm
/// op that is not available on every GPU.
void populateGpuSubgroupReduceOpLoweringPattern(LLVMTypeConverter &converter,
RewritePatternSet &patterns);
/// Collect a set of patterns to convert WMMA ops from GPU dialect to NVVM.
void populateGpuWMMAToNVVMConversionPatterns(LLVMTypeConverter &converter,
RewritePatternSet &patterns);
} // namespace mlir
#endif // MLIR_CONVERSION_GPUTONVVM_GPUTONVVMPASS_H_