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Copy pathUndoManager.cpp
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141 lines (96 loc) · 2.68 KB
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#include "UndoManager.h"
UndoManager::UndoManager()
{
QObject::connect(&m_undoStack, SIGNAL(cleanChanged(bool)),
this, SIGNAL(cleanChanged(bool)));
}
void UndoManager::onSpriteChanged(VoxelGridGroupPtr spr)
{
emit spriteChanged(spr);
}
void UndoManager::onPaletteChanged(ColorPalettePtr pal)
{
emit paletteChanged(pal);
}
void UndoManager::onBeforeSpriteAdded(SproxelProjectPtr proj, int i)
{
emit beforeSpriteAdded(proj, i);
}
void UndoManager::onSpriteAdded(SproxelProjectPtr proj, int i)
{
emit spriteAdded(proj, i);
}
void UndoManager::onBeforeSpriteRemoved(SproxelProjectPtr proj, int i, VoxelGridGroupPtr spr)
{
emit beforeSpriteRemoved(proj, i, spr);
}
void UndoManager::onSpriteRemoved(SproxelProjectPtr proj, int i, VoxelGridGroupPtr spr)
{
emit spriteRemoved(proj, i, spr);
}
void UndoManager::changeEntireVoxelGrid(VoxelGridGroupPtr origGrid,
const VoxelGridGroupPtr newGrid)
{
m_undoStack.push(new CmdChangeEntireVoxelGrid(this, origGrid, newGrid));
}
void UndoManager::setVoxelColor(VoxelGridGroupPtr sprite,
const Imath::V3i& pos,
const Imath::Color4f& color,
int index)
{
// Validity check
if (!sprite) return;
VoxelGridLayerPtr layer=sprite->curLayer();
if (!layer) return;
m_undoStack.push(new CmdSetVoxelColor(this, sprite, layer, pos, color, index));
}
void UndoManager::setPaletteColor(ColorPalettePtr pal, int index, const SproxelColor &color)
{
if (!pal) return;
m_undoStack.push(new CmdSetPaletteColor(this, pal, index, color));
}
void UndoManager::addSprite(SproxelProjectPtr proj, int at, VoxelGridGroupPtr spr)
{
if (!proj || !spr) return;
if (at<0 || at>proj->sprites.size()) at=proj->sprites.size();
m_undoStack.push(new CmdAddSprite(this, proj, at, spr));
}
void UndoManager::removeSprite(SproxelProjectPtr proj, int at)
{
if (!proj) return;
if (at<0 || at>=proj->sprites.size()) return;
m_undoStack.push(new CmdRemoveSprite(this, proj, at));
}
void UndoManager::renameSprite(VoxelGridGroupPtr spr, const QString &name)
{
if (!spr) return;
m_undoStack.push(new CmdRenameSprite(this, spr, name));
}
void UndoManager::beginMacro(const QString& macroName)
{
m_undoStack.beginMacro(macroName);
}
void UndoManager::endMacro()
{
m_undoStack.endMacro();
}
void UndoManager::clear()
{
m_undoStack.clear();
}
void UndoManager::setClean()
{
m_undoStack.setClean();
}
bool UndoManager::isClean() const
{
return m_undoStack.isClean();
}
void UndoManager::undo()
{
m_undoStack.undo();
}
void UndoManager::redo()
{
m_undoStack.redo();
}