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useLoadGroupCall.ts
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385 lines (358 loc) · 12.5 KB
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/*
Copyright 2022-2024 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE in the repository root for full details.
*/
import {
useState,
useEffect,
useRef,
useCallback,
type ComponentType,
type SVGAttributes,
} from "react";
import {
JoinRule,
EventType,
SyncState,
MatrixError,
KnownMembership,
ClientEvent,
type MatrixClient,
type RoomSummary,
RoomEvent,
type Room,
} from "matrix-js-sdk";
import { logger } from "matrix-js-sdk/lib/logger";
import { type MatrixRTCSession } from "matrix-js-sdk/lib/matrixrtc";
import { useTranslation } from "react-i18next";
import {
AdminIcon,
CloseIcon,
EndCallIcon,
} from "@vector-im/compound-design-tokens/assets/web/icons";
import { widget } from "../widget";
export type GroupCallLoaded = {
kind: "loaded";
rtcSession: MatrixRTCSession;
};
export type GroupCallLoadFailed = {
kind: "failed";
error: Error;
};
export type GroupCallLoading = {
kind: "loading";
};
export type GroupCallWaitForInvite = {
kind: "waitForInvite";
roomSummary: RoomSummary;
};
export type GroupCallCanKnock = {
kind: "canKnock";
roomSummary: RoomSummary;
knock: () => void;
};
export type GroupCallStatus =
| GroupCallLoaded
| GroupCallLoadFailed
| GroupCallLoading
| GroupCallWaitForInvite
| GroupCallCanKnock;
const MAX_ATTEMPTS_FOR_INVITE_JOIN_FAILURE = 3;
const DELAY_MS_FOR_INVITE_JOIN_FAILURE = 3000;
/**
* Join a room, and retry on M_FORBIDDEN error in order to work
* around a potential race when joining rooms over federation.
*
* Will wait up to to `DELAY_MS_FOR_INVITE_JOIN_FAILURE` per attempt.
* Will try up to `MAX_ATTEMPTS_FOR_INVITE_JOIN_FAILURE` times.
*
* @see https://github.com/element-hq/element-call/issues/2634
* @param client The matrix client
* @param attempt Number of attempts made.
* @param params Parameters to pass to client.joinRoom
*/
async function joinRoomAfterInvite(
client: MatrixClient,
attempt = 0,
...params: Parameters<MatrixClient["joinRoom"]>
): ReturnType<MatrixClient["joinRoom"]> {
try {
return await client.joinRoom(...params);
} catch (ex) {
if (
ex instanceof MatrixError &&
ex.errcode === "M_FORBIDDEN" &&
attempt < MAX_ATTEMPTS_FOR_INVITE_JOIN_FAILURE
) {
// If we were invited and got a M_FORBIDDEN, it's highly likely the server hasn't caught up yet.
await new Promise((r) => setTimeout(r, DELAY_MS_FOR_INVITE_JOIN_FAILURE));
return joinRoomAfterInvite(client, attempt + 1, ...params);
}
throw ex;
}
}
export class CallTerminatedMessage extends Error {
/**
* Creates a new CallTerminatedMessage.
*
* @param icon The icon to display with the message
* @param messageTitle The title of the call ended screen message (translated)
* @param messageBody The message explaining the kind of termination
* (kick, ban, knock reject, etc.) (translated)
* @param reason The user-provided reason for the termination (kick/ban)
*/
public constructor(
public readonly icon: ComponentType<SVGAttributes<SVGElement>>,
messageTitle: string,
public readonly messageBody: string,
public readonly reason?: string,
) {
super(messageTitle);
}
}
export const useLoadGroupCall = (
client: MatrixClient | undefined,
roomIdOrAlias: string | null,
viaServers: string[],
): GroupCallStatus => {
const [state, setState] = useState<GroupCallStatus>({ kind: "loading" });
const activeRoom = useRef<Room | undefined>(undefined);
const { t } = useTranslation();
const bannedError = useCallback(
(): CallTerminatedMessage =>
new CallTerminatedMessage(
AdminIcon,
t("group_call_loader.banned_heading"),
t("group_call_loader.banned_body"),
leaveReason(),
),
[t],
);
const knockRejectError = useCallback(
(): CallTerminatedMessage =>
new CallTerminatedMessage(
CloseIcon,
t("group_call_loader.knock_reject_heading"),
t("group_call_loader.knock_reject_body"),
leaveReason(),
),
[t],
);
const removeNoticeError = useCallback(
(): CallTerminatedMessage =>
new CallTerminatedMessage(
EndCallIcon,
t("group_call_loader.call_ended_heading"),
t("group_call_loader.call_ended_body"),
leaveReason(),
),
[t],
);
const leaveReason = (): string =>
activeRoom.current?.currentState
.getStateEvents(EventType.RoomMember, activeRoom.current?.myUserId)
?.getContent().reason;
useEffect(() => {
if (!client || !roomIdOrAlias) {
return;
}
const getRoomByAlias = async (alias: string): Promise<Room> => {
// We lowercase the localpart when we create the room, so we must lowercase
// it here too (we just do the whole alias). We can't do the same to room IDs
// though.
// Also, we explicitly look up the room alias here. We previously just tried to
// join anyway but the js-sdk recreates the room if you pass the alias for a
// room you're already joined to (which it probably ought not to).
let room: Room | null = null;
const lookupResult = await client.getRoomIdForAlias(alias.toLowerCase());
logger.info(`${alias} resolved to ${lookupResult.room_id}`);
room = client.getRoom(lookupResult.room_id);
if (!room) {
logger.info(`Room ${lookupResult.room_id} not found, joining.`);
room = await client.joinRoom(lookupResult.room_id, {
viaServers: lookupResult.servers,
});
} else {
logger.info(`Already in room ${lookupResult.room_id}, not rejoining.`);
}
return room;
};
const getRoomByKnocking = async (
roomId: string,
viaServers: string[],
onKnockSent: () => void,
): Promise<Room> => {
await client.knockRoom(roomId, { viaServers });
onKnockSent();
return await new Promise<Room>((resolve, reject) => {
client.on(
RoomEvent.MyMembership,
(room, membership, prevMembership): void => {
if (roomId !== room.roomId) return;
activeRoom.current = room;
if (
membership === KnownMembership.Invite &&
prevMembership === KnownMembership.Knock
) {
joinRoomAfterInvite(client, 0, room.roomId, { viaServers }).then(
(room) => {
logger.log("Auto-joined %s", room.roomId);
resolve(room);
},
reject,
);
}
if (membership === KnownMembership.Ban) reject(bannedError());
if (membership === KnownMembership.Leave)
reject(knockRejectError());
},
);
});
};
const fetchOrCreateRoom = async (): Promise<Room> => {
let room: Room | null = null;
if (roomIdOrAlias[0] === "#") {
const alias = roomIdOrAlias;
// The call uses a room alias
room = await getRoomByAlias(alias);
activeRoom.current = room;
} else {
// The call uses a room_id
const roomId = roomIdOrAlias;
// first try if the room already exists
// - in widget mode
// - in SPA mode if the user already joined the room
room = client.getRoom(roomId);
activeRoom.current = room ?? undefined;
const membership = room?.getMyMembership();
if (membership === KnownMembership.Join) {
// room already joined so we are done here already.
return room!;
}
if (widget)
// in widget mode we never should reach this point. (getRoom should return the room.)
throw new Error(
"Room not found. The widget-api did not pass over the relevant room events/information.",
);
if (membership === KnownMembership.Ban) {
throw bannedError();
} else if (membership === KnownMembership.Invite) {
room = await client.joinRoom(roomId, {
viaServers,
});
} else {
// If the room does not exist we first search for it with viaServers
let roomSummary: RoomSummary | undefined = undefined;
try {
roomSummary = await client.getRoomSummary(roomId, viaServers);
} catch (error) {
// If the room summary endpoint is not supported we let it be undefined and treat this case like
// `JoinRule.Public`.
// This is how the logic was done before: "we expect any room id passed to EC
// to be for a public call" Which is definitely not ideal but worth a try if fetching
// the summary crashes.
logger.warn(
`Could not load room summary to decide whether we want to join or knock.
EC will fallback to join as if this would be a public room.
Reach out to your homeserver admin to ask them about supporting the \`/summary\` endpoint (im.nheko.summary):`,
error,
);
}
if (
roomSummary === undefined ||
roomSummary.join_rule === JoinRule.Public
) {
room = await client.joinRoom(roomId, {
viaServers,
});
} else if (roomSummary.join_rule === JoinRule.Knock) {
// bind room summary in this scope so we have it stored in a binding of type `RoomSummary`
// instead of `RoomSummary | undefined`. Because we use it in a promise the linter does not accept
// the type check from the if condition above.
const _roomSummary = roomSummary;
let knock: () => void = () => {};
const userPressedAskToJoinPromise: Promise<void> = new Promise(
(resolve) => {
if (_roomSummary.membership !== KnownMembership.Knock) {
knock = resolve;
} else {
// resolve immediately if the user already knocked
resolve();
}
},
);
setState({ kind: "canKnock", roomSummary: _roomSummary, knock });
await userPressedAskToJoinPromise;
room = await getRoomByKnocking(
roomSummary.room_id,
viaServers,
() =>
setState({ kind: "waitForInvite", roomSummary: _roomSummary }),
);
} else {
throw new Error(
`Room ${roomSummary.room_id} is not joinable. This likely means, that the conference owner has changed the room settings to private.`,
);
}
}
}
logger.info(
`Joined ${roomIdOrAlias}, waiting room to be ready for group calls`,
);
await client.waitUntilRoomReadyForGroupCalls(room.roomId);
logger.info(`${roomIdOrAlias}, is ready for group calls`);
return room;
};
const fetchOrCreateGroupCall = async (): Promise<MatrixRTCSession> => {
const room = await fetchOrCreateRoom();
activeRoom.current = room;
logger.debug(`Fetched / joined room ${roomIdOrAlias}`);
const rtcSession = client.matrixRTC.getRoomSession(room);
return rtcSession;
};
const waitForClientSyncing = async (): Promise<void> => {
if (client.getSyncState() !== SyncState.Syncing) {
logger.debug(
"useLoadGroupCall: waiting for client to start syncing...",
);
await new Promise<void>((resolve) => {
const onSync = (): void => {
if (client.getSyncState() === SyncState.Syncing) {
client.off(ClientEvent.Sync, onSync);
return resolve();
}
};
client.on(ClientEvent.Sync, onSync);
});
logger.debug("useLoadGroupCall: client is now syncing.");
}
};
const observeMyMembership = async (): Promise<void> => {
await new Promise((_, reject) => {
client.on(RoomEvent.MyMembership, (_, membership) => {
if (membership === KnownMembership.Leave) reject(removeNoticeError());
if (membership === KnownMembership.Ban) reject(bannedError());
});
});
};
if (state.kind === "loading") {
logger.log("Start loading group call");
waitForClientSyncing()
.then(fetchOrCreateGroupCall)
.then((rtcSession) => setState({ kind: "loaded", rtcSession }))
.then(observeMyMembership)
.catch((error) => setState({ kind: "failed", error }));
}
}, [
bannedError,
client,
knockRejectError,
removeNoticeError,
roomIdOrAlias,
state,
t,
viaServers,
]);
return state;
};