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@cebarks
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@cebarks cebarks commented Jun 21, 2021

adds a new package which implements a WeightedRandom struct.

Would be useful for drop tables or other game mechanics where the chances for each option aren't equal.

@dusk125
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dusk125 commented Jun 22, 2021

Since total is a constant value after the weighted random creation, could you calculate and store it in the New function instead of recalculating it in every call to Get?

@dusk125
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dusk125 commented Jun 22, 2021

Oh also, would you add a change to the readme adding a blurb about this new package please?

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2 participants