forked from microsoft/agent-framework
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathProgram.cs
More file actions
37 lines (31 loc) · 1.68 KB
/
Program.cs
File metadata and controls
37 lines (31 loc) · 1.68 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
// Copyright (c) Microsoft. All rights reserved.
using Azure;
using Azure.AI.OpenAI;
using Azure.Identity;
using Microsoft.Agents.AI;
using Microsoft.Agents.AI.Hosting.AzureFunctions;
using Microsoft.Azure.Functions.Worker.Builder;
using Microsoft.Extensions.Hosting;
using OpenAI.Chat;
// Get the Azure OpenAI endpoint and deployment name from environment variables.
string endpoint = Environment.GetEnvironmentVariable("AZURE_OPENAI_ENDPOINT")
?? throw new InvalidOperationException("AZURE_OPENAI_ENDPOINT is not set.");
string deploymentName = Environment.GetEnvironmentVariable("AZURE_OPENAI_DEPLOYMENT")
?? throw new InvalidOperationException("AZURE_OPENAI_DEPLOYMENT is not set.");
// Use Azure Key Credential if provided, otherwise use Azure CLI Credential.
string? azureOpenAiKey = System.Environment.GetEnvironmentVariable("AZURE_OPENAI_KEY");
AzureOpenAIClient client = !string.IsNullOrEmpty(azureOpenAiKey)
? new AzureOpenAIClient(new Uri(endpoint), new AzureKeyCredential(azureOpenAiKey))
: new AzureOpenAIClient(new Uri(endpoint), new AzureCliCredential());
// Set up an AI agent following the standard Microsoft Agent Framework pattern.
const string JokerName = "Joker";
const string JokerInstructions = "You are good at telling jokes.";
AIAgent agent = client.GetChatClient(deploymentName).AsAIAgent(JokerInstructions, JokerName);
// Configure the function app to host the AI agent.
// This will automatically generate HTTP API endpoints for the agent.
using IHost app = FunctionsApplication
.CreateBuilder(args)
.ConfigureFunctionsWebApplication()
.ConfigureDurableAgents(options => options.AddAIAgent(agent, timeToLive: TimeSpan.FromHours(1)))
.Build();
app.Run();