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fix(SegmentationState): only activate first segment if it exists #2479
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Unfortunately this change will break this example and likely others. I used this PR branch, ran the example and it throws an exception when clicking to add a contour because no segment is added. I think the existing behaviour is desired and relied upon in many scenarios. @sedghi thoughts?
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Hey @nagychris, can you tell me more about the problem you're running into, without getting too deep into the code details? For example, are you loading a labelmap, and then seeing something unexpected happen?
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Hi @sedghi, the issue is that my application expects the initial state of a segmentation to have no segments, because the user should first select which type of segment they want to create before they can draw. So the issue is related to how the workflow works in my application.
The current workaround I see is to remove this empty segment as soon as the segmentation is loaded, but it's quite hacky, so I wondered if we can remove this again.
But if you say that this empty / default segment is required for other cornerstone3D features, then we can also keep it. Just wanted to raise this topic, as it might also be an issue for other applications using cornerstone3D.
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So the issue with your currrent proposal is that sometimes (specifically in RTSS) we skip segments, so the first one becomes segment 2 for instance