make SD take uv's into account , seamless textures across uv island? #78
sandclockwork2
started this conversation in
Ideas
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
would it be possible to have textures folow the uv's and have a way to let SD know wich uv island are connected and have the diffusion flow seamlessly across seperated part of the texture?
sounds like a lot of work!
Beta Was this translation helpful? Give feedback.
All reactions