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1 parent 9153c22 commit fb4c4d6Copy full SHA for fb4c4d6
Nu/Nu/Render/Renderer2d.fs
@@ -705,8 +705,6 @@ type [<ReferenceEquality>] GlRenderer2d =
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| (false, _) ->
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// gather rendering resources
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- // NOTE: the resource implications (throughput and fragmentation?) of creating and destroying a
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- // surface and texture one or more times a frame must be understood!
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let (offset, textSurface, textSurfacePtr) =
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// create sdl color
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