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Nu/Nu/Render/Renderer2d.fs

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@@ -705,8 +705,6 @@ type [<ReferenceEquality>] GlRenderer2d =
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| (false, _) ->
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// gather rendering resources
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// NOTE: the resource implications (throughput and fragmentation?) of creating and destroying a
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// surface and texture one or more times a frame must be understood!
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let (offset, textSurface, textSurfacePtr) =
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// create sdl color

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