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Instantiated said pipeline and fixed shaders.
1 parent 2af7d0b commit a415147

35 files changed

Lines changed: 40 additions & 35 deletions

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Nu/Nu.Gaia/Assets/Default/Irradiance.frag

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@@ -11,7 +11,7 @@ layout(push_constant) uniform PushConstant
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layout(binding = 1) uniform samplerCube cubeMap[];
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in vec3 positionOut;
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layout(location = 0) in vec3 positionOut;
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layout(location = 0) out vec4 frag;
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Nu/Nu.Gaia/Assets/Default/Irradiance.vert

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@@ -20,7 +20,7 @@ layout(binding = 0) uniform TransformBlock
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layout(location = 0) in vec3 position;
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out vec3 positionOut;
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layout(location = 0) out vec3 positionOut;
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void main()
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{

Nu/Nu.Pipe/Assets/Default/Irradiance.frag

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Original file line numberDiff line numberDiff line change
@@ -11,7 +11,7 @@ layout(push_constant) uniform PushConstant
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layout(binding = 1) uniform samplerCube cubeMap[];
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in vec3 positionOut;
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layout(location = 0) in vec3 positionOut;
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layout(location = 0) out vec4 frag;
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Nu/Nu.Pipe/Assets/Default/Irradiance.vert

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Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@ layout(binding = 0) uniform TransformBlock
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layout(location = 0) in vec3 position;
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out vec3 positionOut;
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layout(location = 0) out vec3 positionOut;
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void main()
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{

Nu/Nu.Template.ImSim.Empty/Assets/Default/Irradiance.frag

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Original file line numberDiff line numberDiff line change
@@ -11,7 +11,7 @@ layout(push_constant) uniform PushConstant
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layout(binding = 1) uniform samplerCube cubeMap[];
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in vec3 positionOut;
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layout(location = 0) in vec3 positionOut;
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layout(location = 0) out vec4 frag;
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Nu/Nu.Template.ImSim.Empty/Assets/Default/Irradiance.vert

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@ layout(binding = 0) uniform TransformBlock
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layout(location = 0) in vec3 position;
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23-
out vec3 positionOut;
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layout(location = 0) out vec3 positionOut;
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void main()
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{

Nu/Nu.Template.ImSim.Game/Assets/Default/Irradiance.frag

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -11,7 +11,7 @@ layout(push_constant) uniform PushConstant
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layout(binding = 1) uniform samplerCube cubeMap[];
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in vec3 positionOut;
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layout(location = 0) in vec3 positionOut;
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layout(location = 0) out vec4 frag;
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Nu/Nu.Template.ImSim.Game/Assets/Default/Irradiance.vert

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@ layout(binding = 0) uniform TransformBlock
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layout(location = 0) in vec3 position;
2222

23-
out vec3 positionOut;
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layout(location = 0) out vec3 positionOut;
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void main()
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{

Nu/Nu.Template.Mmcc.Empty/Assets/Default/Irradiance.frag

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -11,7 +11,7 @@ layout(push_constant) uniform PushConstant
1111

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layout(binding = 1) uniform samplerCube cubeMap[];
1313

14-
in vec3 positionOut;
14+
layout(location = 0) in vec3 positionOut;
1515

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layout(location = 0) out vec4 frag;
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Nu/Nu.Template.Mmcc.Empty/Assets/Default/Irradiance.vert

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@ layout(binding = 0) uniform TransformBlock
2020

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layout(location = 0) in vec3 position;
2222

23-
out vec3 positionOut;
23+
layout(location = 0) out vec3 positionOut;
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void main()
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{

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