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Nu/Nu/World/WorldTypes.fs

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -1982,27 +1982,27 @@ and [<NoEquality; NoComparison>] World =
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member internal this.AdvancementCleared =
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this.AmbientState.AdvancementCleared
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/// Get the number of updates that transpired between this and the previous frame.
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/// Get the number of updates, that the world transpired, between this and the previous frame.
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member this.UpdateDelta =
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AmbientState.getUpdateDelta this.AmbientState
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/// Get the number of updates that have transpired in the world, as of when the current frame began.
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/// Get the number of updates, that the world had transpired, as of when the current frame began.
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member this.UpdateTime =
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AmbientState.getUpdateTime this.AmbientState
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/// Get the amount of clock time, in seconds, that advanced between this and the previous frame.
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/// Get the amount of clock time, in seconds that the world advanced, between this and the previous frame.
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member this.ClockDelta =
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AmbientState.getClockDelta this.AmbientState
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/// Get the clock time, in seconds that the world had advanced, as of when the current frame began.
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member this.ClockTime =
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AmbientState.getClockTime this.AmbientState
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/// Get the tick delta as a number of environment ticks, that advanced between this and the previous frame.
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/// Get the tick delta, as a number of environment ticks that the world advanced, between this and the previous frame.
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member this.TickDelta =
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AmbientState.getTickDelta this.AmbientState
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/// Get the tick time as a number of environment ticks that the world had advanced, as of when the current frame began.
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/// Get the tick time, as a number of environment ticks that the world had advanced, as of when the current frame began.
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member this.TickTime =
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AmbientState.getTickTime this.AmbientState
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@@ -2014,11 +2014,11 @@ and [<NoEquality; NoComparison>] World =
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member this.GameTime =
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AmbientState.getGameTime this.AmbientState
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/// Get the amount of reality time span that advanced between this and the previous frame.
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/// Get the amount of reality time span, that advanced between this and the previous frame.
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member this.DateDelta =
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AmbientState.getDateDelta this.AmbientState
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/// Get the reality date time as of when the current frame began.
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/// Get the reality date time, as of when the current frame began.
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member this.DateTime =
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AmbientState.getDateTime this.AmbientState
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