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Copy pathscene_context.cc
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50 lines (39 loc) · 1.29 KB
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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/scene/scene_context.h"
namespace impeller {
namespace scene {
void SceneContextOptions::ApplyToPipelineDescriptor(
PipelineDescriptor& desc) const {
desc.SetSampleCount(sample_count);
desc.SetPrimitiveType(primitive_type);
}
template <typename PipelineT>
static std::unique_ptr<PipelineT> CreateDefaultPipeline(
const Context& context) {
auto desc = PipelineT::Builder::MakeDefaultPipelineDescriptor(context);
if (!desc.has_value()) {
return nullptr;
}
// Apply default ContentContextOptions to the descriptor.
SceneContextOptions{}.ApplyToPipelineDescriptor(*desc);
return std::make_unique<PipelineT>(context, desc);
}
SceneContext::SceneContext(std::shared_ptr<Context> context)
: context_(std::move(context)) {
if (!context_ || !context_->IsValid()) {
return;
}
unlit_pipeline_[{}] = CreateDefaultPipeline<UnlitPipeline>(*context_);
is_valid_ = true;
}
SceneContext::~SceneContext() = default;
bool SceneContext::IsValid() const {
return is_valid_;
}
std::shared_ptr<Context> SceneContext::GetContext() const {
return context_;
}
} // namespace scene
} // namespace impeller