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5 changes: 3 additions & 2 deletions docs/components/animation.md
Original file line number Diff line number Diff line change
Expand Up @@ -140,15 +140,16 @@ We can use the `startEvents` property to animate upon events:
geometry="primitive: box"
material="color: red"
animation__mouseenter="property: components.material.material.color; type: color; to: blue; startEvents: mouseenter; dur: 500";
animation__mouseleave="property: components.material.material.color; type: color; to: red; startEvents: mouseleave; dur: 500";>
animation__mouseleave="property: components.material.material.color; type: color; to: red; startEvents: mouseleave; dur: 500";
animation__customevent="property: components.material.material.color; type: color; from: red; to: blue; startEvents: startanim001; dur: 500";>
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can we change the event name? startanim001 not super friendly. What about 'triggeranimation`?

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Sure thing! I initially named it "startanim001" because we had an emit event with the same name right below. I'll change both the event name and the emit to "triggeranimation" for consistency.

</a-entity>
```

[eventsglitch]: https://glitch.com/edit/#!/aframe-animation-events?path=index.html:1:0

[Remix the Animating on Events Glitch][eventsglitch].

To start an animation by explicitly emitting an event, you can do the following:
To start an animation by explicitly [emitting a custom event](https://aframe.io/docs/1.6.0/introduction/javascript-events-dom-apis.html#emitting-an-event-with-emit), you can do the following:

```
el.emit(`startanim001`, null, false);
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