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docs/introduction/installation.md

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@@ -135,7 +135,6 @@ In your `index.html`, adjust as follows:
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https://ssl.gstatic.com
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'unsafe-eval'
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https://cdn.aframe.io <-- required
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https://dpdb.webvr.rocks <-- required
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https://fonts.googleapis.com <-- required
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https://cdn.jsdelivr.net <-- your choice, see below
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;

docs/introduction/interactions-and-controllers.md

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@@ -261,7 +261,7 @@ interact with objects with their hands.
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[gamepad]: https://developer.mozilla.org/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
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A-Frame provides components for controllers across the spectrum as supported by
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their respective WebVR browsers through the [Gamepad Web API][gamepad]. There
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their respective WebXR browsers through the [Gamepad Web API][gamepad]. There
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are components for Vive, Oculus Touch, Meta Quest and Oculus Go controllers.
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To inspect the Gamepad object for poking around or to get the Gamepad ID, we
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Vive also provides trackers for tracking additional objects in the real world
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into VR.
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[rocks]: https://webvr.rocks
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[immersiveweb]: https://immersiveweb.dev
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[vivecomponent]: ../components/vive-controls.md
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To add controllers for HTC Vive, use the [vive-controls
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component][vivecomponent] for both hands. Then try it out on a [WebVR-enabled
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desktop browser][rocks]:
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component][vivecomponent] for both hands. Then try it out on a [WebXR-enabled
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desktop browser][immersiveweb]:
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```html
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<a-entity vive-controls="hand: left"></a-entity>
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[metatouchcomponent]: ../components/meta-touch-controls.md
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To add controllers for Oculus Touch, use the [meta-touch-controls
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component][metatouchcomponent] for both hands. Then try it out on a [WebVR-enabled
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desktop browser][rocks]:
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component][metatouchcomponent] for both hands. Then try it out on a [WebXR-enabled
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browser][immersiveweb]:
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```html
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<a-entity meta-touch-controls="hand: left"></a-entity>

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