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### 1.4.2 (Apr 22, 2023)
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### Bug fixes
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- Fix issue when Quest 2 touch buttons are pressed before model has loaded (#5212, #5220) (@vincentfretin@mikemainguy)
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- Fix orientation of hand tracking models (fix #4848) (@DougReeder)
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- Fix problem with <a-assets> where image load quickly before the onload listener is attached. Manifests in particular for browser cached images (fix #5251) (@tomfelder94)
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- Fix loading order when A-Frame is used along defer and modules script tags (fix #5228) (@wmurphyrd)
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- Fix raycaster visual appearance when origin is not 0,0,0 (fix https://github.com/aframevr/aframe/issues/4882) (https://github.com/aframevr/aframe/pull/4884) (@Clicky02)
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- Fix problem when adding a single property component via mixin (#5273) (@kfarr@dmarcos)
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- Fix exception when trying to reference this pointer inside callback. (https://github.com/aframevr/aframe/pull/5221) (@diarmidmackenzie)
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Change vertexColors property name to vertexColorsEnabled and make it a boolean to match THREE API (https://github.com/aframevr/aframe/pull/5250) (@diarmidmackenzie)
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### Enhancements
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- Add WebXR unit tests (https://github.com/aframevr/aframe/pull/5227) (@diarmidmackenzie)
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Expose low / high refresh rates options for WebXR devices (https://github.com/aframevr/aframe/pull/5217) (@diarmidmackenzie)
- Fix error when exiting immersive mode (fix https://github.com/aframevr/aframe/issues/5137)(https://github.com/aframevr/aframe/pull/5198) (@vincentfretin)
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- Fix issue reentering immersive mode when using compositor layers (fix #5197) (https://github.com/supermedium/three.js/pull/9) (@vincentfretin)
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### 1.4.0 (Dec 26, 2022)
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A-Frame moved to custom elements V1, Oculus Quest Pro support, and tons of fixes and improvements in both A-Frame core and inspector 👏
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