@@ -42,22 +42,29 @@ <h2>1. DOM + CSS</h2>
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4343 </ div >
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45+
46+ < h2 > 2. Use [page:CSS2DRenderer] or [page:CSS3DRenderer]</ h2 >
47+ < div >
48+ < p >
49+ Use these renderers to draw high-quality text contained in DOM elements to your three.js scene.
50+ This is similar to 1. except that with these renderers elements can be integrated more tightly and dynamically into the scene.
51+ </ p >
52+ </ div >
53+
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47- < h2 > 2. Draw text to canvas and use as a [page:Texture]</ h2 >
55+ < h2 > 3. Draw text to canvas and use as a [page:Texture]</ h2 >
4856 < div >
4957 < p > Use this method if you wish to draw text easily on a plane in your three.js scene.</ p >
5058 </ div >
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53- < h2 > 3 . Create a model in your favourite 3D application and export to three.js</ h2 >
61+ < h2 > 4 . Create a model in your favourite 3D application and export to three.js</ h2 >
5462 < div >
55- < p > Use this method if you prefer working with your 3d applications and importing the models to three.js</ p >
63+ < p > Use this method if you prefer working with your 3d applications and importing the models to three.js. </ p >
5664 </ div >
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59-
60- < h2 > 4. Procedural Text Geometry</ h2 >
67+ < h2 > 5. Procedural Text Geometry</ h2 >
6168 < div >
6269 < p >
6370 If you prefer to work purely in THREE.js or to create procedural and dynamic 3D
@@ -90,8 +97,7 @@ <h3>Examples</h3>
9097 </ div >
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94- < h2 > 5. Bitmap Fonts</ h2 >
100+ < h2 > 6. Bitmap Fonts</ h2 >
95101 < div >
96102 < p >
97103 BMFonts (bitmap fonts) allow batching glyphs into a single BufferGeometry. BMFont rendering
@@ -115,7 +121,7 @@ <h2>5. Bitmap Fonts</h2>
115121 </ div >
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118- < h2 > 6 . Troika Text</ h2 >
124+ < h2 > 7 . Troika Text</ h2 >
119125 < div >
120126 < p >
121127 The [link:https://www.npmjs.com/package/troika-three-text troika-three-text] package renders
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