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Unpack_FloatQ ProtoFlux Node Produces Invalid Output For Default FloatQ #1158

@lxw404

Description

@lxw404

Describe the bug?

The Unpack_FloatQ ProtoFlux node does not seem to produce a valid output for an input FloatQ of $<0,0,0>$ until this value is updated twice manually.

To Reproduce

  • Create an Unpack_FloatQ node
  • Drag out all of its outputs
  • Drag out its input

Observe that this reports an invalid quaternion of $<0,0,0,0>$

Resonite_DDNetNr1W0

  • Change the input by setting it to $<0,0,0>$ manually

Observe that this now reports a valid quaternion of $<0,0,0,1>$

Resonite_sNrDWWEBNr

Expected behavior

The output of this node should always be valid.

Screenshots

No response

Resonite Version Number

2024.1.13.83

What Platforms does this occur on?

Windows

What headset if any do you use?

Valve Index, Desktop

Log Files

Unpack_FloatQ - 2024.1.13.83 - 2024-01-15 07_29_12.log

Additional Context

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LuxKitty

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