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Commit 792fbe2

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Dev/package layout shuffle (#163)
* Input Action Refactor Updated profiles * added guid references to actions * updated the input handler inspectors * updated all the default controller mappings * updated serialization * bumped package version * removed some profiles and updated the gaze provider * removed unused profile and folder * revert package changes * updated profile references * removed old profiles * updated profile references * removed empty folder * updated default controller profiles * removed a bunch of created profiles * Rolled back registered processors Added default mouse mappings * Added default touch and unity joystick controllers * removed empty array * updated all the controller profiles and their mappings * updated controller visualizations * removed some meta files * updated changes from broken out PRs * updated speech input data provider's registration * updated input system profile serialization * updated spatial awareness system profile serialization * updated handler references * fixed some issues with the touch controller * Added license header to controller visualizer * Added a spatial pointer pose interaction mapping to both left/right articulated hand controllers * updated diagnostics profile serialization * Added base camera data provider and updated references to camera system * updated camera settings * renamed default camera system profile * updated name property * removed extra hololens interaction mappings * removed empty reference * updated service configurations * updated serailization * updated serailization * moved Lumin camera data provider profile to it's package * updated default camera data provider profile * updated camera data provider configurations * fixed lumin camera data provider reference * updated reference to wmr profile * Fixed the hand controller visualizations Position should be in local space * updated camera system settings * fixed data provider serialization * removed unused asset file * Updated windows controller type name to get the controller textures to show up correctly based on the type name * updated camera system profile serialization * updated simulated controller type name to make texture lookup work * Added Oculus Camera Data Provider * cleaned up wmr interactions * Fixed platform references for input data providers * fixed gaze provider * specified oculus platform for controllers * fixed profile runtime platform definitions * updated references from moving the wmr package into the correct layout * updated some references to profiles * fixed open vr controller data provider reference * updated lumin references * updated the editor namespaces Co-authored-by: Stephen Hodgson <[email protected]>
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Inspectors/Input/Handlers/BaseInputHandlerInspector.cs renamed to Editor/Input/Handlers/BaseInputHandlerInspector.cs

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using UnityEditor;
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namespace XRTK.SDK.Inspectors.Input.Handlers
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namespace XRTK.SDK.Editor.Input.Handlers
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{
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public class BaseInputHandlerInspector : Editor
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public class BaseInputHandlerInspector : UnityEditor.Editor
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{
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private SerializedProperty isFocusRequired;
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Inspectors/Input/Handlers/BaseInputHandlerInspector.cs.meta renamed to Editor/Input/Handlers/BaseInputHandlerInspector.cs.meta

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Inspectors/Input/Handlers/ControllerPoseSynchronizerInspector.cs renamed to Editor/Input/Handlers/ControllerPoseSynchronizerInspector.cs

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using UnityEditor;
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using UnityEngine;
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using XRTK.Definitions.Utilities;
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using XRTK.Inspectors.Extensions;
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using XRTK.Editor.Extensions;
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using XRTK.SDK.Input.Handlers;
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namespace XRTK.SDK.Inspectors.Input.Handlers
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namespace XRTK.SDK.Editor.Input.Handlers
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{
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[CustomEditor(typeof(ControllerPoseSynchronizer))]
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public class ControllerPoseSynchronizerInspector : Editor
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public class ControllerPoseSynchronizerInspector : UnityEditor.Editor
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{
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private readonly GUIContent synchronizationSettings = new GUIContent("Synchronization Settings");
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private static readonly string[] HandednessLabels = { "Left", "Right" };

Inspectors/Input/Handlers/ControllerPoseSynchronizerInspector.cs.meta renamed to Editor/Input/Handlers/ControllerPoseSynchronizerInspector.cs.meta

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Inspectors/Input/Handlers/DefaultMixedRealityControllerVisualizerInspector.cs renamed to Editor/Input/Handlers/DefaultMixedRealityControllerVisualizerInspector.cs

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using UnityEditor;
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using XRTK.SDK.UX.Controllers;
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namespace XRTK.SDK.Inspectors.Input.Handlers
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namespace XRTK.SDK.Editor.Input.Handlers
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{
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[CustomEditor(typeof(DefaultMixedRealityControllerVisualizer))]
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public class DefaultMixedRealityControllerVisualizerInspector : ControllerPoseSynchronizerInspector { }

Inspectors/Input/Handlers/DefaultMixedRealityControllerVisualizerInspector.cs.meta renamed to Editor/Input/Handlers/DefaultMixedRealityControllerVisualizerInspector.cs.meta

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Inspectors/Input/Handlers/PointerClickHandlerInspector.cs renamed to Editor/Input/Handlers/PointerClickHandlerInspector.cs

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using UnityEditor;
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using XRTK.SDK.Input.Handlers;
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namespace XRTK.SDK.Inspectors.Input.Handlers
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namespace XRTK.SDK.Editor.Input.Handlers
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{
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[CustomEditor(typeof(PointerClickHandler))]
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public class PointerClickHandlerInspector : BaseInputHandlerInspector

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