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Commit 792fbe2
authored
Dev/package layout shuffle (#163)
* Input Action Refactor
Updated profiles
* added guid references to actions
* updated the input handler inspectors
* updated all the default controller mappings
* updated serialization
* bumped package version
* removed some profiles and updated the gaze provider
* removed unused profile and folder
* revert package changes
* updated profile references
* removed old profiles
* updated profile references
* removed empty folder
* updated default controller profiles
* removed a bunch of created profiles
* Rolled back registered processors
Added default mouse mappings
* Added default touch and unity joystick controllers
* removed empty array
* updated all the controller profiles and their mappings
* updated controller visualizations
* removed some meta files
* updated changes from broken out PRs
* updated speech input data provider's registration
* updated input system profile serialization
* updated spatial awareness system profile serialization
* updated handler references
* fixed some issues with the touch controller
* Added license header to controller visualizer
* Added a spatial pointer pose interaction mapping to both left/right articulated hand controllers
* updated diagnostics profile serialization
* Added base camera data provider and updated references to camera system
* updated camera settings
* renamed default camera system profile
* updated name property
* removed extra hololens interaction mappings
* removed empty reference
* updated service configurations
* updated serailization
* updated serailization
* moved Lumin camera data provider profile to it's package
* updated default camera data provider profile
* updated camera data provider configurations
* fixed lumin camera data provider reference
* updated reference to wmr profile
* Fixed the hand controller visualizations
Position should be in local space
* updated camera system settings
* fixed data provider serialization
* removed unused asset file
* Updated windows controller type name to get the controller textures to show up correctly based on the type name
* updated camera system profile serialization
* updated simulated controller type name to make texture lookup work
* Added Oculus Camera Data Provider
* cleaned up wmr interactions
* Fixed platform references for input data providers
* fixed gaze provider
* specified oculus platform for controllers
* fixed profile runtime platform definitions
* updated references from moving the wmr package into the correct layout
* updated some references to profiles
* fixed open vr controller data provider reference
* updated lumin references
* updated the editor namespaces
Co-authored-by: Stephen Hodgson <[email protected]>1 parent 301422a commit 792fbe2
1,041 files changed
Lines changed: 63 additions & 43 deletions
File tree
- Editor
- Input
- Handlers
- UX
- Collections
- Pointers
- Utilities
- Solvers
- Runtime
- DefaultProfiles
- CameraSystem
- Diagnostics
- Input
- DataProviders
- DefaultControllerVisualizers
- DefaultPointers
- HandControllers
- RecordedPoses
- RecordedJointData
- Simulated
- Left
- Right
- HoloLensController
- LeftGenericOpenVRController
- Left
- Right
- LuminController
- Left
- Right
- MouseController
- OculusGoController
- Left
- OpenVR
- Right
- OculusRemoteControllerProfile
- OculusRemoteOpenVRController
- OculusTouchController
- Left
- Right
- UnityTouchController
- ViveWandOpenVRController
- Left
- Right
- WindowsMixedRealityController
- Left
- RightWMRControllerProfile
- Right
- XboxController
- Networking
- SpatialAwareness
- Features
- Audio
- Influencers
- Diagnostics
- Prefabs
- Scripts
- Input
- Handlers
- UX
- Animations
- Cursors
- DefaultCursor
- TeleportCursor
- Meshes
- Cursors
- Prefabs
- Cursors
- Hands
- Pointers
- Tooltips
- Scripts
- BoundingBox
- Collections
- CollectionEnums
- Controllers
- Hands
- Cursors
- Pointers
- Receivers
- Tooltips
- TooltipEnums
- Utilities
- StandardAssets
- Icons
- Materials
- Standard
- Scenes
- BaseScene
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