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engine.cpp
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79 lines (68 loc) · 1.26 KB
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#include "engine.h"
#include <algorithm>
#include "allegro_lib.h"
#include "entity_stream.h"
#include "system.h"
using namespace std;
void Engine::AddEntity(Entity* entity)
{
entities.push_back(entity);
es.EntityAdded(entity);
}
void Engine::RemoveEntity(Entity* entity)
{
entities.erase(std::remove(entities.begin(), entities.end(), entity), entities.end());
vector<Entity*>::iterator it = entities.begin();
while (it != entities.end())
{
if ((*it) == entity)
{
it = entities.erase(it);
es.EntityRemoved(entity);
}
else
{
it++;
}
}
}
void Engine::AddSystem(System* system)
{
system->SetEngine(this);
systems.push_back(system);
}
void Engine::RemoveSystem(System* system)
{
vector<System*>::iterator it = systems.begin();
while (it != systems.end())
{
if ((*it) == system)
{
system->SetEngine(NULL);
it = systems.erase(it);
}
else
{
it++;
}
}
}
void Engine::Update()
{
for (vector<System*>::iterator it = systems.begin(); it != systems.end(); it++)
{
(*it)->Update();
}
}
vector<Entity*> Engine::GetEntities()
{
return entities;
}
Context* Engine::GetContext()
{
return context;
}
EntityStream * Engine::GetEntityStream()
{
return &es;
}