2525
2626DoorData const doorData[] =
2727{
28- { GO_VOLKHAN_DOOR , DATA_VOLKHAN , DOOR_TYPE_PASSAGE },
29- { GO_IONAR_DOOR , DATA_IONAR , DOOR_TYPE_PASSAGE },
30- { GO_LOKEN_DOOR , DATA_LOKEN , DOOR_TYPE_PASSAGE },
28+ { GO_VOLKHAN_DOOR , BOSS_VOLKHAN , DOOR_TYPE_PASSAGE },
29+ { GO_IONAR_DOOR , BOSS_IONAR , DOOR_TYPE_PASSAGE },
30+ { GO_LOKEN_DOOR , BOSS_LOKEN , DOOR_TYPE_PASSAGE },
3131 { 0 , 0 , DOOR_TYPE_ROOM } // END
3232};
3333
3434ObjectData const creatureData[] =
3535{
36- { NPC_GENERAL_BJARNGRIM , DATA_GENERAL_BJARNGRIM },
37- { NPC_VOLKHAN , DATA_VOLKHAN },
38- { NPC_IONAR , DATA_IONAR },
39- { NPC_LOKEN , DATA_LOKEN },
36+ { NPC_GENERAL_BJARNGRIM , BOSS_GENERAL_BJARNGRIM },
37+ { NPC_VOLKHAN , BOSS_VOLKHAN },
38+ { NPC_IONAR , BOSS_IONAR },
39+ { NPC_LOKEN , BOSS_LOKEN },
4040 { NPC_INVISIBLE_STALKER , DATA_INVISIBLE_STALKER },
4141 { NPC_VOLKHANS_ANVIL , DATA_VOLKHANS_ANVIL },
4242 { 0 , 0 } // END
@@ -71,9 +71,9 @@ class instance_halls_of_lightning : public InstanceMapScript
7171 switch (creature->GetEntry ())
7272 {
7373 case NPC_MOLTEN_GOLEM :
74- if (GetBossState (DATA_VOLKHAN ) == IN_PROGRESS )
74+ if (GetBossState (BOSS_VOLKHAN ) == IN_PROGRESS )
7575 {
76- if (Creature* volkhan = GetCreature (DATA_VOLKHAN ))
76+ if (Creature* volkhan = GetCreature (BOSS_VOLKHAN ))
7777 if (CreatureAI* ai = volkhan->AI ())
7878 ai->JustSummoned (creature);
7979 }
@@ -92,7 +92,7 @@ class instance_halls_of_lightning : public InstanceMapScript
9292
9393 switch (type)
9494 {
95- case DATA_LOKEN :
95+ case BOSS_LOKEN :
9696 if (state == DONE )
9797 if (GameObject* globe = GetGameObject (DATA_LOKEN_GLOBE ))
9898 globe->SendCustomAnim (0 );
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