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Data Format Changelog

The Terrain3DRegion resource files have their own version, independent of the version of Terrain3D, shown at the top of the inspector. Generally this is updated to the latest format upon saving. This information is more relevant for developers, while the upgrade path is relevant for all users.

The data format version is found as Terrain3DData.version and is visible in the inspector under Version after double clicking a data file.

Version Description
1.10 Added a compressed color map #842
0.93 The monolithic storage file was split into one file per region #374, #476
0.92 Add Terrain3DInstancer data #340
0.842 Control map changed from FORMAT_RGB to 32-bit packed integer (encoded in FORMAT_RF) #234
0.841 Colormap painted/stored as srgb and converted to linear in the shader (prev painted/stored as linear). 64dc3e4
0.84 Separated material processing from Storage as a Terrain3DMaterial resource. #224
0.83 Separated Surfaces (textures) from Storage as a Terrain3DTextureList resource. #188
0.8 Initial version