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Don't target dead initial puller in C'Thun script.
1 parent 15e8b22 commit cb2349c

1 file changed

Lines changed: 1 addition & 1 deletion

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src/scripts/kalimdor/silithus/temple_of_ahnqiraj/boss_cthun.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1234,7 +1234,7 @@ struct eye_of_cthunAI : public ScriptedAI
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target = m_pInstance->GetMap()->GetPlayer(initialPullerGuid);
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}
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1237-
if (!target)
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if (!target || target->IsDead())
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{
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target = SelectRandomAliveNotStomach(m_pInstance);
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}

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