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include/zelda_config.h
@@ -7,8 +7,8 @@
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#include "recomp_input.h"
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namespace zelda64 {
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- constexpr std::u8string_view program_id = u8"Zelda64Recompiled";
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- constexpr std::string_view program_name = "Zelda 64: Recompiled";
+ constexpr std::u8string_view program_id = u8"MarioParty3Recompiled";
+ constexpr std::string_view program_name = "Mario Party 3: Recompiled";
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// TODO: Move loading configs to the runtime once we have a way to allow per-project customization.
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void load_config();
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