Skip to content

Commit 24a962d

Browse files
Weekly Regular Documentation Revisions 03.02-03.08 - develop (#2125)
1 parent bc2b006 commit 24a962d

6 files changed

Lines changed: 99 additions & 50 deletions

File tree

docs/New-or-Enhanced-Logics.md

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -2260,9 +2260,9 @@ Note that the VehicleTypes had to be defined under [VehicleTypes] and use same i
22602260
### Independent SHP Vehicle Turret Files
22612261

22622262
- SHP turret vehicles support the use of `*tur.shp` files.
2263-
- If the SHP vehicle has a Shape file named `* tur.shp` when drawing the turret, the start frame becomes 0; Otherwise, it is still `WalkFrames * Facings`.
2264-
- If you want to split the existing shape file in two, you only need to separate the 32-frame image of the turret and the corresponding 32-frame shadow from the source file and combine them into a new shape file.
2265-
- When the turrets of carrier-based vehicles need to be replaced, dividing them into two files can reduce troublesome steps.
2263+
- If the SHP vehicle has a Shape file named `*tur.shp` when drawing the turret, the turret starts from frame 0 of that file; otherwise, it starts from the frame at index `WalkFrames * Facings` (0-based) within the vehicle's main body shape.
2264+
- If you want to split the existing shape file in two, simply extract the 32 frames of the turret image along with their corresponding 32 frames of shadow from the source file, and combine them into a new shape file.
2265+
- When you need to change the turret used by a vehicle, splitting it into two files can simplify the process.
22662266

22672267
### Jumpjet Tilts While Moving
22682268

docs/Whats-New.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -544,7 +544,7 @@ New:
544544
- Customize particle system of parasite logic (by NetsuNegi)
545545
- [Taunt warhead](New-or-Enhanced-Logics.md#taunt-warhead) (by TaranDahl)
546546
- [Custom hover vehicles shutdown drowning death](New-or-Enhanced-Logics.md#custom-hover-vehicles-shutdown-drowning-death) (by FlyStar)
547-
- SHP turret vehicles support the use of `*tur.shp` files (by FlyStar)
547+
- [SHP turret vehicles support the use of `*tur.shp` files](New-or-Enhanced-Logics.md#independent-shp-vehicle-turret-files) (by FlyStar)
548548
549549
Vanilla fixes:
550550
- Fixed sidebar not updating queued unit numbers when adding or removing units when the production is on hold (by CrimRecya)
@@ -610,7 +610,7 @@ Vanilla fixes:
610610
- Fixed the bug that `DeploysInto` and `UndeploysInto` will make damaged techno lose 1 health (by CrimRecya)
611611
- Fixed the issue that the Jumpjet must end its movement before starting the next mission (by TaranDahl)
612612
- Fixed an issue where parachute units would die upon landing if bridges were destroyed during their descent (by FlyStar)
613-
- Voxel drawing code now skips sections that are invisible (have all zeros in the transform matrix main diagonal, meaning that the scale is 0% on all axes), thus increasing drawing performance for some voxels (by Kerbiter, ZivDero)
613+
- Voxel drawing code now skips sections that are invisible (have all zeros in the transform matrix main diagonal, meaning that the scale is 0% on all axes), thus increasing drawing performance for some voxels (by Kerbiter & ZivDero)
614614
615615
Phobos fixes:
616616
- Fixed the bug that `AllowAirstrike=no` cannot completely prevent air strikes from being launched against it (by NetsuNegi)

docs/locale/zh_CN/LC_MESSAGES/CREDITS.po

Lines changed: 17 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ msgid ""
88
msgstr ""
99
"Project-Id-Version: Phobos \n"
1010
"Report-Msgid-Bugs-To: \n"
11-
"POT-Creation-Date: 2026-02-27 12:29+0800\n"
11+
"POT-Creation-Date: 2026-03-09 02:14+0800\n"
1212
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
1313
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
1414
"Language-Team: LANGUAGE <[email protected]>\n"
@@ -165,6 +165,9 @@ msgstr "移植了 XNA CNCNet Client 的多人游戏存档处理"
165165
msgid "Retint fix toggle"
166166
msgstr "为地图光照重绘时的建筑光源问题修复添加开关"
167167

168+
msgid "Voxel drawing invisible sections skip"
169+
msgstr "跳过 Voxel 不可见组件的绘制"
170+
168171
msgid "**Uranusian (Thrifinesma)**:"
169172
msgstr "**Uranusian (Thrifinesma)**:"
170173

@@ -1278,12 +1281,13 @@ msgstr "修复了 56 和 57 号 AI 动作脚本强制发射注册索引 3 和 4
12781281
msgid ""
12791282
"Fixed an issue where parachute units would die upon landing if bridges "
12801283
"were destroyed during their descent"
1281-
msgstr ""
1282-
"修复了空降到桥上的单位会由于降落过程中桥梁被毁而在着陆后死亡的问题"
1284+
msgstr "修复了空降到桥上的单位会由于降落过程中桥梁被毁而在着陆后死亡的问题"
12831285

12841286
msgid "Custom hover vehicles shutdown drowning death"
1285-
msgstr ""
1286-
"自定义悬浮载具溺死"
1287+
msgstr "自定义悬浮载具溺死"
1288+
1289+
msgid "SHP turret vehicles support the use of `*tur.shp` files"
1290+
msgstr "Shape 有炮塔载具支持使用 `*tur.shp` 文件。"
12871291

12881292
msgid "**NetsuNegi**:"
12891293
msgstr "**NetsuNegi**:"
@@ -1647,15 +1651,13 @@ msgstr "修复了 `PassengerDeletion` 未考虑乘客的乘客、寄生者和偷
16471651
msgid ""
16481652
"Fix the issue that power output of building on tooltip won't consider "
16491653
"power enhancer"
1650-
msgstr ""
1651-
"修复了建筑拓展工具提示信息中的发电量数值未考虑电厂增幅器的问题"
1654+
msgstr "修复了建筑拓展工具提示信息中的发电量数值未考虑电厂增幅器的问题"
16521655

16531656
msgid ""
16541657
"Fix the bug that the upgrade building's power-enhancing effect depends "
16551658
"only on its parent building and is not related to the upgrade building "
16561659
"itself"
1657-
msgstr ""
1658-
"修复了加载物建筑的电厂增幅效果仅取决于其基底建筑而非加载物建筑自身的 Bug"
1660+
msgstr "修复了加载物建筑的电厂增幅效果仅取决于其基底建筑而非加载物建筑自身的 Bug"
16591661

16601662
msgid "**Apollo** - Translucent SHP drawing patches"
16611663
msgstr "**Apollo** - 半透明 SHP 绘制补丁"
@@ -2359,8 +2361,7 @@ msgstr "修复了 Jumpjet 单位无法正确结束移动任务的问题"
23592361
msgid ""
23602362
"Fix the issue that the Jumpjet must end its movement before starting the "
23612363
"next mission"
2362-
msgstr ""
2363-
"修复了 Jumpjet 单位在开始下一个任务前必须先停止移动的问题"
2364+
msgstr "修复了 Jumpjet 单位在开始下一个任务前必须先停止移动的问题"
23642365

23652366
msgid "Taunt warhead"
23662367
msgstr "嘲讽弹头"
@@ -2546,6 +2547,9 @@ msgid ""
25462547
"toggled off"
25472548
msgstr "**11EJDE11** - 阻止 MPDEBUG 数字在关闭可见时仍然绘制"
25482549

2549-
msgid "**CnCRazer** - Wall overlay unit sell exploit fix"
2550-
msgstr "**CnCRazer** - 围墙卖坦克 Bug 的修复"
2550+
msgid "**RAZER**:"
2551+
msgstr "**RAZER**:"
2552+
2553+
msgid "Multiplayer gamespeed fix for RealTimeTimers"
2554+
msgstr "多人联机所用游戏速度下的实时计时器修复"
25512555

docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po

Lines changed: 13 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ msgid ""
88
msgstr ""
99
"Project-Id-Version: Phobos \n"
1010
"Report-Msgid-Bugs-To: \n"
11-
"POT-Creation-Date: 2026-02-27 12:29+0800\n"
11+
"POT-Creation-Date: 2026-03-09 02:14+0800\n"
1212
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
1313
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
1414
"Language-Team: LANGUAGE <[email protected]>\n"
@@ -1558,20 +1558,25 @@ msgstr "AI 小队的驻军脚本现在可以立即重新计算目标而不是在
15581558
msgid ""
15591559
"Fixed the bug that `DeploysInto` and `UndeploysInto` will make damaged "
15601560
"techno lose 1 health."
1561-
msgstr ""
1562-
"修复了 `DeploysInto` 和 `UndeploysInto` 会让受损单位失去 1 点生命的 Bug。"
1561+
msgstr "修复了 `DeploysInto` 和 `UndeploysInto` 会让受损单位失去 1 点生命的 Bug。"
15631562

15641563
msgid ""
15651564
"Fixed the issue that the Jumpjet must end its movement before starting "
15661565
"the next mission."
1567-
msgstr ""
1568-
"修复了 Jumpjet 单位在开始下一个任务前必须先停止移动的问题。"
1566+
msgstr "修复了 Jumpjet 单位在开始下一个任务前必须先停止移动的问题。"
15691567

15701568
msgid ""
15711569
"Fixed an issue where parachute units would die upon landing if bridges "
15721570
"were destroyed during their descent."
1571+
msgstr "修复了空降到桥上的单位会由于降落过程中桥梁被毁而在着陆后死亡的问题、"
1572+
1573+
#, python-format
1574+
msgid ""
1575+
"Voxel drawing code now skips sections that are invisible (have all zeros "
1576+
"in the transform matrix main diagonal, meaning that the scale is 0% on "
1577+
"all axes), thus increasing drawing performance for some voxels."
15731578
msgstr ""
1574-
"修复了空降到桥上的单位会由于降落过程中桥梁被毁而在着陆后死亡的问题、"
1579+
"现在 Voxel 绘制代码会跳过那些不可见组件(变换矩阵主对角线全为 0,意味着所有轴上的缩放比例全为 0%)的绘制,因而提高了一些 Voxel 的绘制性能。"
15751580

15761581
msgid "Fixes / interactions with other extensions"
15771582
msgstr "修复或与其他扩展的交互"
@@ -3755,7 +3760,8 @@ msgid ""
37553760
"EMP can use `FallingDownDamage/FallingDownDamage.Water`. The default "
37563761
"value is `true`."
37573762
msgstr ""
3758-
"`FallingDownDamage.AllowEMP` 决定被 EMP 瘫痪的单位能否使用 `FallingDownDamage/FallingDownDamage.Water`。默认值为 `true`。"
3763+
"`FallingDownDamage.AllowEMP` 决定被 EMP 瘫痪的单位能否使用 "
3764+
"`FallingDownDamage/FallingDownDamage.Water`。默认值为 `true`。"
37593765

37603766
msgid ""
37613767
"If it is a negative percentage, corresponding damage will be dealt based "

docs/locale/zh_CN/LC_MESSAGES/New-or-Enhanced-Logics.po

Lines changed: 35 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ msgid ""
88
msgstr ""
99
"Project-Id-Version: Phobos \n"
1010
"Report-Msgid-Bugs-To: \n"
11-
"POT-Creation-Date: 2026-02-27 12:29+0800\n"
11+
"POT-Creation-Date: 2026-03-05 20:03+0800\n"
1212
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
1313
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
1414
"Language-Team: LANGUAGE <[email protected]>\n"
@@ -4875,14 +4875,12 @@ msgstr ""
48754875
"分别设定载具启用部署功能所需的最低与最高弹药量阈值,负值表示禁用检查。"
48764876

48774877
msgid "Custom hover vehicles shutdown drowning death"
4878-
msgstr ""
4879-
"自定义悬浮载具溺死"
4878+
msgstr "自定义悬浮载具溺死"
48804879

48814880
msgid ""
48824881
"`HoverDrownable` allows customization of whether hover vehicles will "
48834882
"drown and die when deactivated on water zone."
4884-
msgstr ""
4885-
"`HoverDrownable` 允许自定义悬浮载具在水域上失灵时是否会溺死。"
4883+
msgstr "`HoverDrownable` 允许自定义悬浮载具在水域上失灵时是否会溺死。"
48864884

48874885
msgid "Damaged unit image changes"
48884886
msgstr "载具伤残更换图像"
@@ -4914,6 +4912,35 @@ msgid ""
49144912
" same image type (SHP/VXL) for vanilla/damaged states."
49154913
msgstr "注意这些被使用的载具必须在 `[VehicleTypes]` 下注册并且在常规/伤残状态下使用相同的图像类型(Shape/Voxel)。"
49164914

4915+
msgid "Independent SHP Vehicle Turret Files"
4916+
msgstr "独立的 Shape 载具炮塔文件"
4917+
4918+
msgid "SHP turret vehicles support the use of `*tur.shp` files."
4919+
msgstr "Shape 有炮塔载具支持使用 `*tur.shp` 文件。。"
4920+
4921+
msgid ""
4922+
"If the SHP vehicle has a Shape file named `*tur.shp` when drawing the "
4923+
"turret, the turret starts from frame 0 of that file; otherwise, it starts"
4924+
" from the frame at index `WalkFrames * Facings` (0-based) within the "
4925+
"vehicle's main body shape."
4926+
msgstr ""
4927+
"若 Shape 载具在绘制炮塔时存在名为 `*tur.shp` 的 Shape 文件,则炮塔从该文件的第 0 帧开始;否则它仍然开始自 "
4928+
"Shape 载具本体图像的第 `WalkFrames * Facings` 帧(0 始序列)。"
4929+
4930+
msgid ""
4931+
"If you want to split the existing shape file in two, simply extract the "
4932+
"32 frames of the turret image along with their corresponding 32 frames of"
4933+
" shadow from the source file, and combine them into a new shape file."
4934+
msgstr ""
4935+
"如果你想要将现有 Shape 文件拆分成两部分,那么只需要从原文件中分离作为炮塔图像的 32 帧及其对应的 32 帧影子图像,再将其合并成一个新的"
4936+
" Shape 文件即可。"
4937+
4938+
msgid ""
4939+
"When you need to change the turret used by a vehicle, splitting it into "
4940+
"two files can simplify the process."
4941+
msgstr ""
4942+
"当需要更改载具所使用的炮塔时,将其分为两个文件有助于简化操作。"
4943+
49174944
msgid "Jumpjet Tilts While Moving"
49184945
msgstr "Jumpjet 在移动时倾斜"
49194946

@@ -5775,16 +5802,13 @@ msgid ""
57755802
"Now you can use the following tags to make the warhead \"taunt\" the "
57765803
"target, override its current mission, and force it to attack the source "
57775804
"of the damage."
5778-
msgstr ""
5779-
"现在你可以使用以下标签使弹头“嘲讽”目标,这会覆盖其当前任务并强制其攻击伤害的来源。"
5805+
msgstr "现在你可以使用以下标签使弹头“嘲讽”目标,这会覆盖其当前任务并强制其攻击伤害的来源。"
57805806

57815807
msgid "The taunted target will behaves like doing retaliation."
5782-
msgstr ""
5783-
"被嘲讽的目标将表现为进行反击的形式。"
5808+
msgstr "被嘲讽的目标将表现为进行反击的形式。"
57845809

57855810
msgid "If there is no source unit for the damage, the taunt will not take effect."
5786-
msgstr ""
5787-
"如果是无源伤害,那么嘲讽将不会生效。"
5811+
msgstr "如果是无源伤害,那么嘲讽将不会生效。"
57885812

57895813
msgid "Toggle per-target warhead effects apply timing"
57905814
msgstr "设置按目标生效的弹头效果应用时机"

docs/locale/zh_CN/LC_MESSAGES/Whats-New.po

Lines changed: 29 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ msgid ""
88
msgstr ""
99
"Project-Id-Version: Phobos \n"
1010
"Report-Msgid-Bugs-To: \n"
11-
"POT-Creation-Date: 2026-02-27 12:29+0800\n"
11+
"POT-Creation-Date: 2026-03-09 02:14+0800\n"
1212
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
1313
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
1414
"Language-Team: LANGUAGE <[email protected]>\n"
@@ -1720,8 +1720,15 @@ msgid ""
17201720
"[Custom hover vehicles shutdown drowning death](New-or-Enhanced-Logics.md"
17211721
"#custom-hover-vehicles-shutdown-drowning-death) (by FlyStar)"
17221722
msgstr ""
1723-
"[自定义悬浮载具溺死](New-or-Enhanced-Logics.md"
1724-
"#custom-hover-vehicles-shutdown-drowning-death)(by FlyStar)"
1723+
"[自定义悬浮载具溺死](New-or-Enhanced-Logics.md#custom-hover-vehicles-shutdown-"
1724+
"drowning-death)(by FlyStar)"
1725+
1726+
msgid ""
1727+
"[SHP turret vehicles support the use of `*tur.shp` files](New-or-"
1728+
"Enhanced-Logics.md#independent-shp-vehicle-turret-files) (by FlyStar)"
1729+
msgstr ""
1730+
"[Shape 有炮塔载具支持使用 `*tur.shp` 文件。](New-or-Enhanced-Logics.md#independent-"
1731+
"shp-vehicle-turret-files)(by FlyStar)"
17251732

17261733
msgid "Vanilla fixes:"
17271734
msgstr "原版问题修复:"
@@ -2049,20 +2056,26 @@ msgstr "AI 小队的驻军脚本现在可以立即重新计算目标而不是在
20492056
msgid ""
20502057
"Fixed the bug that `DeploysInto` and `UndeploysInto` will make damaged "
20512058
"techno lose 1 health (by CrimRecya)"
2052-
msgstr ""
2053-
"修复了 `DeploysInto` 和 `UndeploysInto` 会让受损单位失去 1 点生命的 Bug(by CrimRecya)"
2059+
msgstr "修复了 `DeploysInto` 和 `UndeploysInto` 会让受损单位失去 1 点生命的 Bug(by CrimRecya)"
20542060

20552061
msgid ""
20562062
"Fixed the issue that the Jumpjet must end its movement before starting "
20572063
"the next mission (by TaranDahl)"
2058-
msgstr ""
2059-
"修复了 Jumpjet 单位在开始下一个任务前必须先停止移动的问题(by TaranDahl)"
2064+
msgstr "修复了 Jumpjet 单位在开始下一个任务前必须先停止移动的问题(by TaranDahl)"
20602065

20612066
msgid ""
20622067
"Fixed an issue where parachute units would die upon landing if bridges "
20632068
"were destroyed during their descent (by FlyStar)"
2069+
msgstr "修复了空降到桥上的单位会由于降落过程中桥梁被毁而在着陆后死亡的问题(by FlyStar)"
2070+
2071+
#, python-format
2072+
msgid ""
2073+
"Voxel drawing code now skips sections that are invisible (have all zeros "
2074+
"in the transform matrix main diagonal, meaning that the scale is 0% on "
2075+
"all axes), thus increasing drawing performance for some voxels (by "
2076+
"Kerbiter & ZivDero)"
20642077
msgstr ""
2065-
"修复了空降到桥上的单位会由于降落过程中桥梁被毁而在着陆后死亡的问题(by FlyStar)"
2078+
"现在 Voxel 绘制代码会跳过那些不可见组件(变换矩阵主对角线全为 0,意味着所有轴上的缩放比例全为 0%)的绘制,因而提高了一些 Voxel 的绘制性能(by Kerbiter & ZivDero)"
20662079

20672080
msgid "Phobos fixes:"
20682081
msgstr "Phobos 过往版本问题修复:"
@@ -2208,21 +2221,23 @@ msgstr "修复了 `PassengerDeletion` 未考虑乘客的乘客、寄生者和偷
22082221
msgid ""
22092222
"Fixed the issue that power output of building on tooltip won't consider "
22102223
"power enhancer (by NetsuNegi)"
2211-
msgstr ""
2212-
"修复了建筑拓展工具提示信息中的发电量数值未考虑电厂增幅器的问题(by NetsuNegi)"
2224+
msgstr "修复了建筑拓展工具提示信息中的发电量数值未考虑电厂增幅器的问题(by NetsuNegi)"
2225+
2226+
msgid ""
2227+
"`RealTimeTimers` now support independent gamespeed index values for "
2228+
"Multiplayer and Skirmish (by RAZER)"
2229+
msgstr "现在 `RealTimeTimers` 支持多人联机和遭遇战拥有彼此独立的游戏速度档位数值。"
22132230

22142231
msgid ""
22152232
"Fixed the bug that the upgrade building's power-enhancing effect depends "
22162233
"only on its parent building and is not related to the upgrade building "
22172234
"itself (by NetsuNegi)"
2218-
msgstr ""
2219-
"修复了加载物建筑的电厂增幅效果仅取决于其基底建筑而非加载物建筑自身的 Bug(by NetsuNegi)"
2235+
msgstr "修复了加载物建筑的电厂增幅效果仅取决于其基底建筑而非加载物建筑自身的 Bug(by NetsuNegi)"
22202236

22212237
msgid ""
22222238
"Fixed an issue where hover vehicles could not be destroyed after "
22232239
"malfunctioning on water surfaces (by FlyStar)"
2224-
msgstr ""
2225-
"修复了悬浮载具在水面上失灵后无法被摧毁的问题(by FlyStar)"
2240+
msgstr "修复了悬浮载具在水面上失灵后无法被摧毁的问题(by FlyStar)"
22262241

22272242
msgid "Fixes / interactions with other extensions:"
22282243
msgstr "其他扩展引擎相关的修复/交互:"

0 commit comments

Comments
 (0)