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Update osi_occupant.proto #305
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3fba82a
Update osi_occupant.proto
FlorianBadeBMW 47a1b8b
Merge branch 'master' into FlorianBadeBMW-patch-1
MartinBuchnerBMW 6c7a5bf
Update osi_occupant.proto
FlorianBadeBMW 6240af0
Merge branch 'master' into FlorianBadeBMW-patch-1
jdsika 86fa081
Update osi_occupant.proto
FlorianBadeBMW ea00abb
Update osi_occupant.proto
FlorianBadeBMW fd42eda
Merge branch 'master' into FlorianBadeBMW-patch-1
jdsika fd3511d
Merge branch 'master' into FlorianBadeBMW-patch-1
FlorianBadeBMW 66ff330
Fixed unit in documentation for eye opening
jdsika 107606e
Merge branch 'master' into FlorianBadeBMW-patch-1
jdsika d19d66a
harmonization with osi_detectedobject.proto
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| Original file line number | Diff line number | Diff line change |
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@@ -41,6 +41,10 @@ message Occupant | |
| // wheel (mostly driver). | ||
| // | ||
| optional SteeringControl steering_control = 4; | ||
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| // Occupant's (physiological) state. | ||
| // | ||
| optional State state = 5; | ||
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| // Definition of seat positions. | ||
| // | ||
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@@ -130,5 +134,67 @@ message Occupant | |
| // | ||
| STEERING_CONTROL_RIGHT_HAND = 6; | ||
| } | ||
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| // | ||
| // \brief An occupant's state consists of physiological data like head pose, | ||
| // eye states and gaze. | ||
| // | ||
| message State | ||
| { | ||
| // The position from the occupant's head, always relative to the host vehicle frame | ||
| // (for ground truth occupants an detected occupants). | ||
| // | ||
| optional Vector3d head_position = 1; | ||
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| // The orientation from the occupant's head, always relative to the host vehicle frame | ||
| // (for ground truth occupants an detected occupants). | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Clarify with Coordinate system group. |
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| // The head pose describes the occupant's head orientation. | ||
| // The x-axis of the right-handed head frame is pointing along the | ||
| // occupant's straight ahead viewing direction (anterior), the y-axis lateral to the left, | ||
| // and the z-axis is pointing upwards (superior) [1]. | ||
| // | ||
| // ``View_normal_base_coord_system = | ||
| // Inverse_Rotation(#head_pose)*Unit_vector_x`` | ||
| // | ||
| // \par Reference: | ||
| // | ||
| // [1] Patton, K. T. & Thibodeau, G. A. (2015). <em>Anatomy & Physiology</em>. 9th Edition. Elsevier. Missouri, U.S.A. ISBN 978-0-323-34139-4. p. 1229. | ||
| // | ||
| optional Orientation3d head_pose = 2; | ||
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| // Left eye state. | ||
| // | ||
| optional EyeState eye_state_left = 3; | ||
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| // Right eye state. | ||
| // | ||
| optional EyeState eye_state_right = 4; | ||
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| // | ||
| // \brief The eye state comprises information regarding an eye's presence, gaze, | ||
| // position and opening. | ||
| // | ||
| message EyeState | ||
| { | ||
| // Flag indicating whether the eye is present. | ||
| // | ||
| optional bool present = 1; | ||
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| // Gaze vector, relative to the occupant's head pose. | ||
| // | ||
| optional Orientation3d gaze = 2; | ||
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| // Position of the eye relative to the occupant's head position. | ||
| // | ||
| optional Vector3d position = 3; | ||
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| // Opening of the eye. | ||
| // | ||
| // Unit: [m] | ||
| // | ||
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| optional double opening = 4; | ||
| } | ||
| } | ||
| } | ||
| } | ||
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