@@ -177,13 +177,6 @@ namespace Ogre {
177177 */
178178 virtual void updateFromParentImpl (void ) const ;
179179 private:
180- // / The position to use as a base for keyframe animation
181- Vector3 mInitialPosition ;
182- // / The orientation to use as a base for keyframe animation
183- Quaternion mInitialOrientation ;
184- // / The scale to use as a base for keyframe animation
185- Vector3 mInitialScale ;
186-
187180 /* * Node listener - only one allowed (no list) for size & performance reasons. */
188181 Listener* mListener ;
189182
@@ -560,28 +553,6 @@ namespace Ogre {
560553 */
561554 Listener* getListener (void ) const { return mListener ; }
562555
563-
564- /* * Sets the current transform of this node to be the 'initial state' ie that
565- position / orientation / scale to be used as a basis for delta values used
566- in keyframe animation.
567-
568- You never need to call this method unless you plan to animate this node. If you do
569- plan to animate it, call this method once you've loaded the node with it's base state,
570- ie the state on which all keyframes are based.
571- @par
572- If you never call this method, the initial state is the identity transform, ie do nothing.
573- */
574- void setInitialState (void );
575-
576- /* * Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. */
577- void resetToInitialState (void );
578-
579- /* * Gets the initial position of this node, see setInitialState for more info.
580-
581- Also resets the cumulative animation weight used for blending.
582- */
583- const Vector3& getInitialPosition (void ) const { return mInitialPosition ; }
584-
585556 /* * Gets the local position, relative to this node, of the given world-space position */
586557 Vector3 convertWorldToLocalPosition ( const Vector3 &worldPos );
587558
@@ -603,12 +574,6 @@ namespace Ogre {
603574 useful for simple transforms that don't require a child node.*/
604575 Quaternion convertLocalToWorldOrientation ( const Quaternion &localOrientation );
605576
606- /* * Gets the initial orientation of this node, see setInitialState for more info. */
607- const Quaternion& getInitialOrientation (void ) const { return mInitialOrientation ; }
608-
609- /* * Gets the initial position of this node, see setInitialState for more info. */
610- const Vector3& getInitialScale (void ) const { return mInitialScale ; }
611-
612577 /* * Helper function, get the squared view depth. */
613578 Real getSquaredViewDepth (const Camera* cam) const ;
614579
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