the tips: {The project could not be compiled. Would you like to open it in Xcode?
Setting up bundled DotNet SDK
/Users/Shared/Epic Games/UE_5.2/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/6.0.302/mac-arm64
Running dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll Development Mac -Project=/Users/Shared/UnrealEngine/Projectes_5_2_CPP/Projectes_5_2_CPP.uproject -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: /Users/babycobra/Library/Application Support/Epic/UnrealBuildTool/Log.txt
Creating makefile for Projectes_5_2_CPPEditor (no existing makefile)
Platform Mac is not a valid platform to build. Check that the SDK is installed properly.},
why do I create and open a cpp projects with Xcode?