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RoomLib.h
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109 lines (82 loc) · 2.65 KB
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/*
------------------------[ LBA Screen Viewer Source ]-------------------------
Copyright (C) 2004
-------------------------------[ RoomLib.h ]---------------------------------
Author: Alexandre Fontoura [xesf]
Begin : Thu Aug 26 2004
Original code in Delphi: Kazimierz Kr�l [Zink]
-------------------------------[ GNU License ]-------------------------------
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-----------------------------------------------------------------------------
*/
#ifndef RoomLibH
#define RoomLibH
#include <stdio.h>
#include <vector>
#include <fstream.h>
//---------------------------------------------------------------------------
// ---- [ Brick ] ----
struct TSubLine{
Byte Flags;
vector<Byte> Colours;
};
struct TLine{
Byte SubCount;
vector <TSubLine>SubLines;
};
struct TBrick{
Byte Width, Height;
signed char OffsetX, OffsetY;
vector <TLine>Lines;
};
//vector <TBrick>TBricks;
// ---- [ Layout ] ----
struct TElement{
Byte Barrier, Sound;
short Index;
};
struct TLayout{
long Offset;
Byte XCount, YCount, ZCount;
vector <TElement>Map;
};
//vector <TLayout>TLibrary;
// ---- [ Grid ] ----
struct TBlockIndex{
Byte LayIdx, BrkIdx;
};
struct TGridObj{
Byte Flags;
vector <TBlockIndex>Blocks;
};
struct TCell{
long Offset;
Byte ObjCount;
vector <TGridObj>Objects;
};
struct TGrid{
bool LBA2;
long LibIndex;
Byte UnknownData[32];
vector <TCell>Cells;
};
int Smaller(int v1, int v2);
int Larger(int v1, int v2);
TBrick loadBrickPtr(unsigned char * ptr, bool isSprite);
void DrawBrick(TBrick brick, TPoint pos);
void PaintBrickFromPrt(unsigned char * ptr, bool isSprite, TPoint pos);
vector<TLayout> LoadLibraryPtr(unsigned char * ptr);
void PaintLibrary(vector<TLayout> TLibrary, int index, TCanvas *Canvas, unsigned char * brickPtr, char * path);
TPoint GridToPos(int X, int Y, int Z, TPoint Start);
TPoint BrickAtPos(int X, int Y, int Layer);
#endif