diff --git a/Sources/VRage.Render11/Shaders/light_dir.hlsl b/Sources/VRage.Render11/Shaders/light_dir.hlsl index ac2afbb6b1..820cd5f016 100644 --- a/Sources/VRage.Render11/Shaders/light_dir.hlsl +++ b/Sources/VRage.Render11/Shaders/light_dir.hlsl @@ -7,7 +7,7 @@ Texture2D ShadowsMainView : register(MERGE(t, SHADOW_SLOT)); float3 GetSunColor(float3 L, float3 V, float3 color, float sizeMult) { - return (color + 0.5f + float3(0.5f, 0.35f, 0.0f)) * pow(saturate(dot(L, -V)), 4000.0f) * sizeMult; + return color * 2 * pow(saturate(dot(L, -V)), 4000.0f) * sizeMult; } void __pixel_shader(PostprocessVertex vertex, out float3 output : SV_Target0