fix: enable vertical sync and set max FPS to 60 #85
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| name: macOS | |
| on: | |
| push: | |
| branches: [ cmake ] | |
| pull_request: | |
| branches: [ cmake ] | |
| env: | |
| BUILD_TYPE: RelWithDebInfo | |
| GH_CACHE_KEY: 3 | |
| jobs: | |
| build: | |
| runs-on: macos-latest | |
| steps: | |
| - uses: actions/checkout@v3 | |
| with: | |
| submodules: 'recursive' | |
| - name: Install dependencies | |
| run: brew install cmake ninja zlib | |
| - uses: actions/cache@v3 | |
| id: cache | |
| with: | |
| path: | | |
| ${{github.workspace}}/3rdparty/SDL-2.26.5 | |
| key: ${{runner.os}}-${{env.GH_CACHE_KEY}} | |
| - name: SDL -- download | |
| if: steps.cache.outputs.cache-hit != 'true' | |
| run: git clone --depth 1 --branch release-2.26.5 https://github.com/libsdl-org/SDL.git SDL | |
| - name: SDL -- configure | |
| if: steps.cache.outputs.cache-hit != 'true' | |
| run: cmake -B cmake-build-release -DCMAKE_BUILD_TYPE=Release -DSDL_SHARED=0 -DSDL_STATIC=1 -DSDL_TEST=0 -DCMAKE_INSTALL_PREFIX=target-release | |
| working-directory: SDL | |
| - name: SDL -- build and install | |
| if: steps.cache.outputs.cache-hit != 'true' | |
| run: | | |
| cmake --build cmake-build-release --target install | |
| mkdir -p ${{github.workspace}}/3rdparty/SDL-2.26.5 | |
| cp -r target-release/include ${{github.workspace}}/3rdparty/SDL-2.26.5/ | |
| cp -r target-release/lib ${{github.workspace}}/3rdparty/SDL-2.26.5/ | |
| working-directory: SDL | |
| - name: Game -- configure | |
| run: cmake -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} | |
| - name: Game -- build | |
| run: ninja | |
| working-directory: ${{github.workspace}}/build | |
| - name: Upload a Build Artifact | |
| uses: actions/upload-artifact@v4 | |
| with: | |
| name: moonshine-runners-macos | |
| path: build/MechoSoma/moonshine-runners.app |