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feat(angular-3d): add metaball component with ray marching shader
- Ray marching SDF implementation with smooth blob blending (smin) - 6 color presets: moody, cosmic, neon, sunset, holographic, minimal - Interactive cursor tracking with smooth interpolation - Adaptive quality: 48 ray march steps (desktop), 16 (mobile) - Full lighting model with AO, soft shadows, fresnel - Proper cleanup via DestroyRef 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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libs/angular-3d/src/lib/primitives/index.ts

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@@ -41,3 +41,6 @@ export * from './environment.component';
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// Cloud components
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export * from './cloud-layer.component';
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// Metaball ray-marching component
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export * from './metaball.component';

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