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1.7.0
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CHANGELOG.md

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## 1.6.0 (March XX, 2019)
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## 1.7.0 (September 9, 2019)
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2D:
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* DomKit v2 support (direct h2d.Object.dom property with -lib domkit)
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* added h2d.Scene.scaleMode (Pavel Alexandrov)
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* added hxd.App.setCurrent to switch current App
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* fixed JS fullscreen support
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3D:
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* HMDv3 - more compact animation data
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* reference counting on h3d.prim.Primitive (Pavel Alexandrov)
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* PCF shadows
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* completed support for DXT textures
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* changed pass sorting API
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Other:
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* compatibility with Haxe 4.0-RC4+
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* fixed GL with unused inputs (was causing some issue with recent Chrome)
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* faster serializer for hxsl data
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* added HXSL texelFetch (Pavel Alexandrov)
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* improved shader cache file, support mesh batch
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* move prefabs handling from Heaps to Hide
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* added resource baking capabilities
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* ... and many many other fixes
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## 1.6.0 (March 9, 2019)
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2D:
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* added DomKit support

haxelib.json

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"url" : "http://heaps.io",
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"license" : "BSD",
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"description" : "The GPU Game Framework",
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"version" : "1.6.1",
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"version" : "1.7.0",
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"releasenote" : "",
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"contributors" : ["ncannasse"],
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"dependencies" : { "format" : "" }

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