Releases: GlitchEnzo/NuGetForUnity
Releases · GlitchEnzo/NuGetForUnity
Release 1.2.3
- Auto-disable WSA platform for Nuget and Packages .config file.
- This fixes an issue where the configs would be copied to the built VS Solution and result in false errors when building in Visual Studio.
- Disable 'Read-Only Package Files' by default
- If enabled this feature prevents Unity's automatic API Updater from modifying package code so defaulting to disabled is better.
- If the NuGet config file is not loaded, but LogVerbose is called, assume verbose logging is desired.
Release 1.2.2
- Special package folder
unitypluginnow copies hierarchy recursively. - Special package lib folders, e.g.
unity, are now case insensitive.
Release 1.2.1
- Fix for Azure Artifacts package downloads giving 401
Release 1.2.0
- Improve refresh performance for credentialed feeds.
- Management UI Upgrades
- Increased parity between Azure DevOps, Visual Studio, and NuGet.Org management UI.
- Author, download count, summary now supported.
- Reduce clutter in list with new Details section.
Release 1.1.0
- Upgrades to generalized support for credential providers and better aligns with the NuGet credential provider specification.
- Adds support for User Names in the Source credentials.
- Adds automated credential provider download support for new Azure DevOps urls, e.g. https://pkgs.dev.azure.com/
1.0.4
1.0.3
v1.0.2
v1.0.1
- Fix cases where package would be found in one source then overwritten by a lower version found on a different source.
v1.0.0
- Several teams/companies have been using NuGetForUnity successfully, so we're calling this a 1.0 release.
- Package install considered a failure if dependencies fail to install.
- Fix DirectoryNotFoundException in clean project.
- Fix packages removed from .config still show as installed.
- Add MacOS support.