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Static fields not validated correctly #418

@jamesu

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@jamesu

Just been backporting some of this code into a tge project. I've noticed In SimObject::setDataField, we have:

         if(array1 >= 0 && array1 < fld->elementCount && fld->elementCount >= 1)
         {
....

            onStaticModified( slotName, value );

            return;
         }
         if(fld->validator)
                  fld->validator->validateType(this, (void *) (((const char *)this) + fld->offset));

The problem is fields will never be validated because in 99% of cases the function will exit at the return. In T3D and other previous versions there is this block before the onStaticModified call:

            if(fld->validator)
               fld->validator->validateType(this, (void *) (((const char *)this) + fld->offset));

I suspect a bad merge may have taken place at one point.

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