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Build: Fix FMLModType being incorrectly set to LIBRARY
As of ML9, it would have to be `GAMELIBRARY` for it to be able to reference minecraft classes, however since we require shading and relocation on ML9 anyway, we may as well just remove it outright. Closes #70 GitHub: #73
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build.gradle.kts

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@@ -24,9 +24,3 @@ tasks.withType<KotlinCompile> {
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apiVersion = "1.6"
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}
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}
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tasks.jar {
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manifest {
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attributes(mapOf("FMLModType" to "LIBRARY"))
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}
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}

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