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1 parent ae7f289 commit fd0e6b3Copy full SHA for fd0e6b3
game-assets/cncnet.pack/rulesmd.ini
@@ -3630,7 +3630,7 @@ Gold=43,239,255 ; Yellow
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LightGrey=0,0,240 ; White
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Grey=0,0,131 ; Grey
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Red=20,255,184 ; Brown
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-DarkRed=0,230,255 ; Red
+DarkRed=5,255,225 ; Red
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Orange=25,230,255 ; Orange
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Magenta=221,102,255 ; Pink
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Purple=201,201,189 ; Purple
@@ -3646,7 +3646,7 @@ Purple2=211,201,189
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Purple3=191,201,189
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; New MP colors
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-Crimson=255,255,180 ; Crimson
+Crimson=240,225,190 ; Crimson
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Brown=21,171,101 ; Brown
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NewMagenta=215,230,250 ; Magenta
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Teal=125,255,130 ; Teal
@@ -3660,7 +3660,7 @@ Pistachio=57,220,230 ; Pistachio
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AlliedLoad=164,255,255 ; 17
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SovietLoad=0,235,255 ; 18
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FirstText=153,214,212 ; First Text
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-SecondText=0,230,255 ; Second Text
+SecondText=5,255,225 ; Second Text
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;This is the ColorAdd section
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;These are the colors used to tint buildings, such as when they are designated for an Airstrike
game-assets/cncnet.pack/uimd.ini
@@ -51,7 +51,7 @@ Slot7.ColorScheme=Purple
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Slot8.DisplayColor=255,156,239
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Slot8.ColorScheme=Magenta
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-Slot9.DisplayColor=180,10,90
+Slot9.DisplayColor=190,22,85
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Slot9.ColorScheme=Crimson
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Slot10.DisplayColor=101,67,33
game-assets/ra2mode.pack/rulesmd.ini
@@ -3230,7 +3230,7 @@ Gold=41,240,230 ; Yellow
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@@ -3244,7 +3244,7 @@ NeonGreen=0,0,0 ; Black
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Yellow=38,159,255 ; Pastel yellow
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; New MP Colors
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@@ -3256,7 +3256,7 @@ Pistachio=57,220,230 ; Pistachio
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; ******* Difficulty Settings *******
game-assets/ra2mode.pack/uimd.ini
package/Resources/GameOptions.ini
@@ -26,7 +26,7 @@ Orange=255,165,24,4
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Cyan=49,214,231,5
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Purple=148,41,189,6
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Pink=255,156,239,7
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-Crimson=180,10,90,8
+Crimson=190,22,85,8
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Brown=101,67,33,9
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Magenta=250,25,250,10
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Teal=0,128,128,11
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