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Add community Battle Lab & Concrete Bunker assets (#836)
Adds community assets for a Concrete Bunker and an Allied Battle Lab (GATECH01). New binary art files were added (concretebunker.pcx and multiple SHP files for gatech/ggtech variants). art_cncnet.ini now references the concrete bunker cameo and introduces GATECH01 with its animation sections; rules_cncnet.ini registers the new animations and the GATECH01 building type and full building definition; EditorRules.ini categorizes GATECH01 under "Community Structures".
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game-assets/cncnet.pack/art_cncnet.ini

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; SecondaryFireFLH=80,0,90
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[CGBUNK05]; Bunker added by McPwny
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CameoPCX=concretebunker.pcx; PCX Cameo created by Dr. Greenthumb
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Foundation=2x2
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Height=4
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NewTheater=yes
@@ -42,6 +43,48 @@ OccupyHeight=0
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DemandLoadBuildup=true
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FreeBuildup=true
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[GATECH01]; Allied battle lab remake by Volkov_T-666
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Remapable=yes
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Normalized=yes
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Cameo=GATECHICON
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Height=12
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Foundation=3x2
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Buildup=GATECH01MK
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DemandLoadBuildup=true
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FreeBuildup=true
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NewTheater=yes
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ActiveAnim=GATECH01_A
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ActiveAnimDamaged=GATECH01_AD
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ActiveAnimZAdjust=-120
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CanHideThings=True
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CanBeHidden=False
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OccupyHeight=5
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DamageFireOffset0=-26,27
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DamageFireOffset1=-2,-57
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DamageFireOffset2=22,50
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[GATECH01_A]
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Image=GATECH01_A
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Normalized=yes
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Start=1
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LoopStart=1
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LoopEnd=12
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LoopCount=-1
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Rate=250
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Layer=ground
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NewTheater=yes
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[GATECH01_AD]
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Image=GATECH01_AD
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Normalized=yes
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Start=13
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LoopStart=13
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LoopEnd=24
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LoopCount=-1
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Rate=250
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Layer=ground
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NewTheater=yes
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[SGUNSHIP] ; Spectre Gunship v5.0 THIS NOT CUSTOM CAMEO, Usage of PDPLANE/CARGOPLANE cameo on a vehicle type unit because can't overwrite [AircraftTypes]
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Cameo=OBMBICON
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Image=orcab
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