fix: promoting moves are animated #221
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Description
I added
utils.getPromotionUpdatesandutils.pawnPromotesAtSquaresto identify promoting moves.In the animation useEffect I added a condition where the promotion is animated only if
positionUpdatesdoesn't have any pieces to animate andpromotionUpdateshas one piece to animate. I added these constraints to simplify the problem, because the main benefit of the fix is to animate when only the promotion move is being played or undone. In other cases it can be hard to verify if the promotion actually happened or how you should handle conflicts withpositionUpdates.Fixes #220
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How Has This Been Tested?
Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce.
I didn't write any unit tests for my logic because I didn't see a test suite to add them to. Let me know if I'm misunderstanding storybook!
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