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Hello, I was facing this issue myself and never find a reason behind that, I was thinking that it is something wrong with UV calculations, so maybe you can experiment with shader or find an issue somewhere else, then do PR |
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Hello, sorry to bother you. When using your nsprite for animation rendering, after setting up the animation with set, for some unknown reason, some sprite frames in the resulting animation always show edges from another frame. Also, when I increase the pixel size of each image in the atlas and the transparent areas become larger, the sparse sprite atlas always renders abnormally. What could be causing this? Thank you for your help!


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