How to make a curve collidable #1366
flaming-flamingo
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Hi, what is the approach you use now to make it collidable? There is no built-in curve collision detection, but you should be able to approximate the curve with a polygon and outsource the checks to the embedded box2d physics engine. Here's a sample that shows some of that. |
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Hello. I am currently working on a game which requires an entity to be launched off a ramp, starting from a high point and descending until it reaches an upward slope. However, I have had to resort to the use of triangles and rectangles when using a QuadCurve would be more helpful, but my attemps at making the curve collidable are innefective. how can I make it so that it is collidable?
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