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third_party_menu.xml
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157 lines (137 loc) · 6.15 KB
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<?xml version="1.0" encoding="UTF-16"?>
<UserConfig>
<!--
replace all occurences of MODNAME by the name of your mod in uppercase, for example for random encounters reworked
"MODNAMEcreaturesRatios" becomes "RERcreaturesRatios"
and
replace all occurences of modname by the name of your mod in lowercase, for example for random encounters reworked
"modname_name.modname_creatures_ratios" becomes "rer_name.rer_creatures_ratios"
then
use the same strings csv as RER but you replace every occurence or "rer" by your "modname"
the "MODNAME" will be used in the code, in your bestiary entry
-->
<!-- #region Creature ratios -->
<Group id="MODNAMEcreaturesRatios" displayName="Mods.modname_name.modname_creatures_ratios">
</Group>
<Group id="MODNAMEcreaturesRatiosAmbushDay" displayName="Mods.modname_name.modname_creatures_ratios.ambush_day">
<PresetsArray>
<Preset id="0" displayName="modname_defaults" >
<Entry varId="Sirens" value="10" />
</Preset>
</PresetsArray>
<VisibleVars>
<Var id="Sirens" displayName="modname_sirens" displayType="SLIDER;0;100;100" />
</VisibleVars>
</Group>
<Group id="MODNAMEcreaturesRatiosAmbushNight" displayName="Mods.modname_name.modname_creatures_ratios.ambush_night">
<PresetsArray>
<Preset id="0" displayName="modname_defaults" >
<Entry varId="Sirens" value="10" />
</Preset>
</PresetsArray>
<VisibleVars>
<Var id="Sirens" displayName="modname_sirens" displayType="SLIDER;0;100;100" />
</VisibleVars>
</Group>
<Group id="MODNAMEcreaturesRatiosHuntDay" displayName="Mods.modname_name.modname_creatures_ratios.hunt_day">
<PresetsArray>
<Preset id="0" displayName="modname_defaults" >
<Entry varId="Sirens" value="10" />
</Preset>
</PresetsArray>
<VisibleVars>
<Var id="Sirens" displayName="modname_sirens" displayType="SLIDER;0;100;100" />
</VisibleVars>
</Group>
<Group id="MODNAMEcreaturesRatiosHuntNight" displayName="Mods.modname_name.modname_creatures_ratios.hunt_night">
<PresetsArray>
<Preset id="0" displayName="modname_defaults" >
<Entry varId="Sirens" value="10" />
</Preset>
</PresetsArray>
<VisibleVars>
<Var id="Sirens" displayName="modname_sirens" displayType="SLIDER;0;100;100" />
</VisibleVars>
</Group>
<Group id="MODNAMEcreaturesRatiosContractDay" displayName="Mods.modname_name.modname_creatures_ratios.contract_day">
<PresetsArray>
<Preset id="0" displayName="modname_defaults" >
<Entry varId="Sirens" value="50" />
</Preset>
</PresetsArray>
<VisibleVars>
<Var id="Sirens" displayName="modname_sirens" displayType="SLIDER;0;100;100" />
</VisibleVars>
</Group>
<Group id="MODNAMEcreaturesRatiosContractNight" displayName="Mods.modname_name.modname_creatures_ratios.contract_night">
<PresetsArray>
<Preset id="0" displayName="modname_defaults" >
<Entry varId="Sirens" value="50" />
</Preset>
</PresetsArray>
<VisibleVars>
<Var id="Sirens" displayName="modname_sirens" displayType="SLIDER;0;100;100" />
</VisibleVars>
</Group>
<!-- #endregion Creature ratios -->
<Group id="MODNAME_CitySpawns" displayName="Mods.modname_name.modname_city_spawns">
<PresetsArray>
<Preset id="0" displayName="modname_defaults" >
<Entry varId="SirensSSSSSSS" value="0" />
</Preset>
</PresetsArray>
<VisibleVars>
<Var id="MODNAMEtrophyPickupAnimation" displayName="modname_sirens" displayType="TOGGLE"></Var>
</VisibleVars>
</Group>
<Group id="MODNAME_RegionConstraints" displayName="Mods.modname_name.modname_region_constraints">
<PresetsArray>
<Preset id="0" displayName="modname_defaults" >
<Entry varId="Sirens" value="5" />
</Preset>
</PresetsArray>
<VisibleVars>
<Var id="Sirens" displayName="modname_sirens" displayType="OPTIONS">
<OptionsArray>
<Option id="0" displayName="modname_region_constraint_none">
<Entry varId="Sirens" value="0"/>
</Option>
<Option id="1" displayName="modname_region_constraint_only_whiteorchard">
<Entry varId="Sirens" value="1"/>
</Option>
<Option id="2" displayName="modname_region_constraint_only_velen">
<Entry varId="Sirens" value="2"/>
</Option>
<Option id="3" displayName="modname_region_constraint_only_skellige">
<Entry varId="Sirens" value="3"/>
</Option>
<Option id="4" displayName="modname_region_constraint_only_toussaint">
<Entry varId="Sirens" value="4"/>
</Option>
<Option id="5" displayName="modname_region_constraint_no_whiteorchard">
<Entry varId="Sirens" value="5"/>
</Option>
<Option id="6" displayName="modname_region_constraint_no_velen">
<Entry varId="Sirens" value="6"/>
</Option>
<Option id="7" displayName="modname_region_constraint_no_skellige">
<Entry varId="Sirens" value="7"/>
</Option>
<Option id="8" displayName="modname_region_constraint_no_toussaint">
<Entry varId="Sirens" value="8"/>
</Option>
</OptionsArray>
</Var>
</VisibleVars>
</Group>
<Group id="MODNAME_monsterTrophies" displayName="Mods.modname_name.modname_monster_trophies">
<PresetsArray>
<Preset id="0" displayName="modname_defaults" >
<Entry varId="Sirens" value="100" />
</Preset>
</PresetsArray>
<VisibleVars>
<Var id="Sirens" displayName="modname_sirens" displayType="SLIDER;0;100;100" />
</VisibleVars>
</Group>
</UserConfig>