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Mugen87AdaRoseCannon
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Examples: Clean up. (mrdoob#27262)
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examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js

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import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, _SRGBAFormat, NoColorSpace, LinearSRGBColorSpace, SRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare } from 'three';
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import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, FloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, SRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare } from 'three';
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let initialized = false, wrappingToGL, filterToGL, compareToGL;
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examples/webgpu_particles.html

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<script type="module">
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import * as THREE from 'three';
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import { range, texture, mix, uv, color, positionLocal, timerLocal, attribute, SpriteNodeMaterial } from 'three/nodes';
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import { range, texture, mix, uv, color, positionLocal, timerLocal, SpriteNodeMaterial } from 'three/nodes';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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