| Core Name | Language | Expansion | State | Linux / MAC Build | Windows Build | Codacy Status | CodeFactor Status |
|---|---|---|---|---|---|---|---|
| MangosZero | C++ | Vanilla | Playable | ||||
| MangosOne | C++ | TBC | Playable | ||||
| MangosTwo | C++ | WOTLK | Playable | ||||
| MangosThree | C++ | CATA | Alpha | ||||
| MangosFour | C++ | MOP | ProtoType | ![]() |
|||
| MangosFive | C++ | WOD | Skeleton | ![]() |
|||
| MangosVB0 | VB.Net | Vanilla | Alpha | N/A | |||
| MangosVB1 | VB.Net | TBC | Alpha | N/A | |||
| MangosVB2 | VB.Net | WOTLK | Alpha | N/A | |||
| MangosSharp0 | C# | Vanilla | ProtoType | N/A |
What do the states actually mean ?
| Status Name | Meaning |
|---|---|
| Playable | The game should play fine with perhaps the odd non working feature |
| Alpha | Means that is works but a bit 'raw' in places, some key parts may not be implemented |
| Prototype | Means it will break and crash lots. Do Not expect a smooth gaming experience |
| Skeleton | Means that it's the bare bones of a build system and the code needs to be actually written |


