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Hey @Jeremyb8707bigbrain you can refer to https://mooseframework.inl.gov/source/meshgenerators/HexagonConcentricCircleAdaptiveBoundaryMeshGenerator.html for generating hexagonal unit cells using MOOSE MeshGenerators. I find MOOSE to be quite powerful for generating meshes as long as you stick to regular shapes. You can stack multiple sequences of MeshGenerator steps (e.g., renaming a boundary after generating the hexagon) by setting the 'input' parameter to the name of the previous MeshGenerator object.

As for getting steady state results, you can refer to cases in https://github.com/arfc/moltres/tree/devel/problems/2021-cnrs-benchmark/phase-1 and its associated publication https://www.sc…

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@Jeremyb8707bigbrain
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